There’s a million and one issues with the game, but I’m gonna bring up another:
I wish Flamers were awesome.
I am sure some people will swear by the Flamer as it is, and I don’t know if it’s secretly OP, but from a conceptual standpoint I do not get it. Why is it such a lame weapon? It slowly tickles enemies to death, even weak ones.
The weapon should have a redesign from the ground up.
Points against it immediately for looking like your typical movie/game gas flamer, rather than something shooting out a liquid that is affected by gravity. It’s extra weird given that’s sorta how the flamers from the enemies are supposed to work, since they create puddles under your feet.
Secondly, the idea that it is this long-firing anti-horde weapon is weird. I mean, sure, you should be able to use it to melt hordes, but it should be an egregious waste of its fuel instead of “basically the only thing it can do”.
I feel like it’d be a much more enjoyable weapon if it was a high-dps, short-range weapon that burns through its ammunition in the process. I wouldn’t even give it a high ammo reserve; I’d give it like 5 shots a magazine, and each primary burst will consume one. Alt-fire tweaks the settings (same animation as right now) but lets you hose out all its ammo at a slightly slower rate. Slightly - it should still empty itself pretty fast. Even the bursts should be brief, but high-intensity.
The shot should be affected by gravity. It arcs out, so if you want to hit enemies a little further out you have to aim up. Really, it should even bounce off surfaces. And where it hits the ground it should create a pool of damaging fire.
Those changes seem possible in the game, though if we were going a bit further afield the thing should really make enemies run around screaming on fire, like in the old Blood games. I frankly doubt heretics know to stop, drop, and roll.
Let the Psyker’s staff make its little poofs; the Flamer should be a thing of terror.