Is this a sarcasm? xD
They are the worst on high difficulties
To be fair it is still pretty good against hordes, you know the thing usually your Psyker or Flamer wielder take care of. It falls-off hard on special/elites elimination at some point though, when you have to quickly take down 8+ of them.
No, I’m not. There are two version
Torrent and rapid.
The Torrent version is basically a laser pointer that burns and melts.
Still waiting for the buff that follows the Psykers nerf
Hell yeah, and FS give us Power Armor finally !!
Srsly though, yeah Psykers could use bit of love. Not that they are bad or unplayable right now, nothing like that, but they were feeling better in Beta.
Hmmm. I don’t know there are two version. Let me check it out later.
Been leveling up my psyker to 30 these past two days.
I wouldn’t say it’s “bad” but… I wouldn’t say it’s good either lol, it hasn’t been an enjoyable experience.
They are both trash for higher difficulties.
Is the flamer really the issues her or is it the combination of the zealots special in combination with ranged weapons?
The flamer stand alone, works great against soft targets and works well against flak armor, but most specials are decently resilient and require a more focused continue’s flame to be stopped. Anything stronger and it becomes rather useless, even with a continues blast from the flamer.
It’s only when the Zealot uses it’s special in conjunction with the flamer, it’s when things get absurdly powerful.
Just an FYI to people replying to the thread. OP is salty PS got nerfed, this isn’t exactly a good faith thread.
Nah hear me out, the catachan dagger is op because it shreds hordes without them being able to hit you back with all the dodging. It even handles armoured enemies better than my lasrifle!
Seriously though i dont get why the flamethrower would be considered a problem, it lets zealots invest in becoming full melee specialists at the cost of long range precision. Thats like if the Vet had to trade their rifle for a pistol to take the power sword.
Just because you’re salty doesn’t mean you can’t be correct. It’s fine to complain like that, helps to relieve stress a bit.
Having a talk in my eyes is beneficial for the game at least.
It means you can’t have a discussion though. Because that’s not the goal. Don’t get me wrong people in this thread can discuss it now that’s it been brought up. But don’t expect that from OP, hence my FYI because I’m sure not everyone is aware of the other thread.
The fyi is about op, not the topic itself.
I even agree it’s a bit too powerful.
The Flamethrower is too powerful because… the weapon that clears hordes is capable of killing hordes? What exactly are you suggesting, that the flamethrower just not be able to deal with midtier enemies who should just walk through a torrent of promethium to clobber your Zealot?
This weapon, which has a pullout as slow as the Bolter (and a reload just as long without a stat to mitigate it), a slow-to-start secondary fire, and that requires that delayed, sitting-duck alt-fire to actually deal damage (even with Ranged Chastisement) while managing an ammo pool just as tight as the Bolter’s is ‘too strong?’. It’s plenty held back by its downsides and should be allowed its niche-- otherwise I’d loathe to see what kind of ‘balance suggestions’ you’d have for the already underperforming Psyker Staves.
Flamethrowers could instantly evaporate anything within spitting distance and they wouldn’t be overpowered simply because they give up the single most important feature of ranged weapons in the game: Trading shots with ranged units.
No amount of mixed hordeclear or blessing-enabled stagger utility can compare to the ability to deal with the single most present and dangerous threat in the game, which is green dudes with guns.
Its range may be deceptively far, but in any area that isn’t an oversized closet you are completely crippled in terms of control and suppression beyond 14m~, lose all Specialist-hunting capabilities, and are entirely reliant on your team for protection both when using the weapon and when engaging ranged threats.
That “OP” weapon is only doing so much work blowing 1/6th of its ammo because the Veteran is managing ranged threats and restocking the team, the Ogryn is protecting their flank, and the Psyker is focusing down or controlling Specialists and Crushers/Bulwarks that would disrupt them.
It’s a team-oriented game and powerful-but-niche tools that synergize with their classes encourages strong class identities, varied compositions, and good teamplay.
The flamer is slightly overtuned against armor I feel, maybe a touch less effective against flak and maybe its damage should taper off towards the edges of the flame gout, say 25% of its outer area deals 50% of its damage. That way its positioning is a little more important and it doesn’t deal with the shooters in the back at the same time as dealing with the waves.
You basically just explained the problem people have with the nerf bat in general. If a thing is good it gets nerfed instead of other things being made better.
Having not used the flamethrower myself yet I can only comment conceptually here. With a ranged weapon, that completely forsakes the ability to deal with arguably the most important threat in game - long range shooters - and thereby the ability to load-manage among teammates, the trade-off better damn be worth it otherwise it’s trash.
I just highlight with this post the problem to use a community as tester.
You pose a bomb on a forum and just waint n see.
Anyway, they done it for PS, why not for flamer now ?
As it should be. You give up on precision and range for that. I only bring flamethrower on malice or below runs because a lasgun and a bolter are much more versatile weapons; the flamer is too limiting for heresy and damnation.
I know it is, I just hate not being able to get those shooters.