Players who are strongly motivated by competition enjoy duels, matches, and battling it out on leaderboards. Games such as Call of Duty and League of Legends are particularly popular among this cohort. Conversely, gamers who find minimal appeal in competition gravitate towards non-adversarial games where there is no human conflict or rankings
The players who are motivated by community are driven by sharing experiences with others, and tend to be more collaborative and dependent on others within gameplay. Games in which the majority of players are motivated by community emphasize teamwork and collaboration
Gamers who score high on challenge are driven by the ability to practice and master a skill. Popular games among this cohort feature complex moves and difficult missions, rewarding mastery over time
Gamer’s who score high for the fantasy motivation want to be part of the game world. A type of psychological teleportation, it hinges on the gamer’s willingness to be transported to an alternate reality and the richness of that alternate world: its lore, its scope and its visual design.
FS had for sure made some Market research and created a game on that data plus having a philosophy and knowing their own playerbase and community or wanted to build up something new and different and were looking for some compromise.
Seems they failed hard at that or now have a hard time to get this on track again.
I’m not a VT or Horde Slasher Player, and i’m more of a PvP rather than a PvE player if we talk about online and action games, but i also enjoy various WH40k themed TBS games and will maybe also love Owlcats Rogue Trader RPG, although i did not like their first Pathfinder game Kingmaker and havent buyed the 2nd game WotR.
And that is mostly because of the settings, but also some design decisions.
I came here and to DT for WH40k and having an immersive CooP Action game to find out, immersion is well done, RNG game mechanics are very frustrating, but i could ignore to some point to then find out the Community is playing more competetive wants a scoreboard more urgently than a good story and doesnt like cooperative mechanics like coherency very much, but rather going for scoreboards and builds for mastery etc.
That was not what i came for and therefore the game and community is not that much for me sadly.
I’m still curious what FS will change and to what part of the community they are heading to or if they still try to please everyone, what we all know will mostly fail and in the end nobody will be happy with.
But maybe this way they can encourage more people to buy their product and don’t care for player retention that much than some think or want them to.
A good marketing strategy could be to try to please everyone first and sell as much copies as possible and stay vague of the games course first and at some point start change the course to please the biggest part of the commnity that is still playing.
I’d hope for a more community, cooperatively and grimdark fantasy/ immersive/ story related game, but i think they will not do this and first try to please everyone and in the end go for competition and mastery in a Coop PvE game.
Although that is weird and odd imho, because competition and mastery in a PvE Coop game is very limited compared to a PvP game where competition and mastery is much deeper and takes longer to accomplish.
But only FS knows.