No rushers in Mortis Trials, and it's great!

Being disgusted by rushers in Auric missions, I’ve been spending some time in Mortis Trials and I’m having constant fun.

I would not mind a new Mortis Trials map though.

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tbh it’s easier to stay in one place when it’s all 1 map and you wait for the next wave.

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well the difference being mortis rabbit cage has you running circles and enemies come a good part of the way to you.

to me, if I wanted arena maps I’d still play quake 3, darktide maps do have a nice pace to em, its just some people refuse to keep up with the momentum.

auric maelstrom being a thing now for about 2 years, 10 minutes less to get a match done than when it was released ain’t rushing, it’s being comfortable with the content.

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I never understood this need to finish quickly.

When a game is fun, I want it to last longer. I’m perfectly fine with 40 minutes missions. I would not even mind 60 minutes once in a while.

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the need isn’t to be “quicker”, it’s to be “better”

so by the time you know your game, proficiency turns into elegance and a smoothness to the gameplay that sets people apart from the beginners.

at this point auric maelstrom is either a warmup or a giddy-up and neither is measured upon the slowest participator but the pacemakers.

“fun” is being efficient past the point of the mistakes of others and that efficiency wants to grow and eventually solo where usually 4 people struggle.

only then has one reached the pinnacle of what the game throws at you, being designed with 4 players in mind yet one goes above and beyond.

and honestly after running each map for 200 times, you don’t stop to smell the roses.

here at the hospital you can wake me up at 3a.m and I draw you relay station from the extraction point backwards.

heck, to pass school boredom, 32 years ago, I drew doom maps from e1m1 onwards on my college block just to pass the damn time.

so when a map becomes so familiar and second nature, staying on it for longer than the run requires getting played in an efficient way, it aint “fun”

60 minute mark you sometimes find in havoc 40s and they are slog to watch.

little pace, no climax or highlights just an ever forward croaching through bloated hp hordes.

now, I’m not against having to play 60 minutes in one sitting as long as I get a constant flow of adrenaline out of it and remain in a fast pace.

up the caffeine and on we go.

but 60 minutes guided tour through tertium?

not for me :man_shrugging:

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Best solution to rushers is to let the netgunners take care of them. Just don’t help them up and the issue will solve itself.

I find Mortis Trials a fun occasional treat and I agree that we need more MT Maps (We need more maps for the game period). Having added characters’ memories would neat.

Another thing that’d be good would be the ability to select which MT Memories we listen to, and the ability to do so with subtitles.

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it’s because the quicker you go through a map, the less time the game has to throw enemies at you and cause attrition.
however, this works only if the team moves together.

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Slightly unrelated, but is there a reference for the special talent tree in Mortis Trials?

There are still a few branches I feel I haven’t tried yet.

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Gameslantern might have it. I’m a bit wary of a 3P website but it seems alright.

RE: topic title, usually when I see people complain about rushers it’s usually because they’re falling behind the other players of the team, rather than some guy running ahead and dying. If you are away from the team (either too slow or too fast), you’re the issue.

I tend to run ahead a lot, but I try to kill everything in my way - mostly because violence is fun and it’s what I signed up to do, but also so that everyone can catch up with fewer enemies in the way. I’m not a stealth zealot that just cloaks past everything and idles in the checkpoint.

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I like Mortis, but it lacks maps and it needs some fun and unique wave modifiers

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Thanks, I will search that way.

Back on topic: I find it exceedingly ironic when people say they like difficulty, yet they still rush ahead avoiding most enemies.

then what with those killing what there’s to kill yet part of the team still stays behind?

what’s efficient about waiting for the eventual respawn?

the path’s clear, what’s the reason to not proceed?

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I’m just having a blast now that I play exclusively Mortis Trials.

Enjoy your rush. There’s something for everyone.

yep and if everyone acts accordingly things are fine :+1:

I won’t play mortis and expect those who play auric maelstrom for a certain amount of time to pick up the pace and not detour for every pickup

This may be a bug should report it :slightly_smiling_face:

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Yah I wonder if this design causes the dreaded “toxicity” would it be so bad to slow down AI director from forcing forward movement? Horde triggers based on progress and not timers… think we should keep the specialist timers though.

Anything based on timers is lazy game design.

Not that I’m an expert, but it seems to me the “game director” should have a budget for each missions and spend some of it in each areas.

And if the players just rush to the next objective, then it can send everything all at once to punish them.

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well if it goes down too far as to completely alter the pace of the game, yeah that would be bad some 3 years into the games life cycle.

a)the game is up until this day a beautiful interpretation of quake in 40k, hence I invest so much into it

and

b)playing auric maelstrom since it’s first implementation to the game, it’s a “default” mode that naturally comes with a lot faster clearing times.

not seeing havoc as an alternative for individual gameplay, what else is there to push yourself in?

sure, carries and clutches are fun but add 3 proficient dudes to the match it aint beating the ai to the exit it’s beating them to the killfeed.

otherwise you remain the bystander

(maybe someone enjoys munching cheetos with his spare hand and keep on pressing “forward”, that just ain’t me :man_shrugging: )

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Very well said.

You epitomize the competitive player who only cares about their own individual performance and consider other players as opponents they have to beat… even they play co-op games.

I bet you have a scoreboard mod.

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