in fact something does happen in the form of the director sending dogs and trappers to get you, as well as a war of attrition against useless hordes that only drain your resources.
likewise, by the time people chose to play auric maelstrom, they should know every nook and cranny of a map and it’s layout, hence pathing ahead even before the match has started.
close calls, forced clutches and up to fails are due to people not aware of where to restock and resupply until eventually they end up being the problem of the team members still standing.
uploaded 2 such matches recently where despite best efforts 2 dudes where hellbend on throwing the round.
some time ago I heard the military slogan
“
Proper
Preparation
Prevents
P*ss
Poor
Performance
“
so by remembering the 6P rule much is won in terms of successful gameplay.
after a couple hundred hours you’ve seen most scenarios play out (and in fact in a very similar manner)
so 9/10 instances when “johnny-random” is going to do something stupid or unnecessary, you see past the next 5 obligatory steps and skip to the “end result”
what seems “fast” to the novice is already done and done in the mind of an experienced player and his seemingly “thoughtless” act is just skipping the useless fluff and go for the effective solution instead.
standing there waiting for something is giving away the initiative when in the same scenario keeping the momentum and moving forward would be much more efficient.
plus keep in mind after a few thousand hours, people eat,sleep and
darktide thus they strife for visually more pleasing, more skillful ways to traverse the map, ever optimizing and scrapping unnecessary motions.
not unlike

its the most beautiful and rewarding feeling when you’re “in the zone” and everything flows together like a well tuned choreography.
besides, if slower gameplay is your goal you’re better off looking for like minded fellas doing a group.
skittish and ineffective as randoms are most of the time, a speedy way forward is usually the safest route to reach a victory screen.
if you give em the opportunity to stroll around, they’ll do so until getting killed off one by one.