Pace in Auric

Curious to see what others think but I’ve gotten so tired of people running ahead all the time. No one hardly loots, no one ever turns around, and no one regroups for horde. If I stopped watching behind for the constant flow of specials and handling hordes by myself for 3 quarters of the game, surely we’d get sandwiched right? So why does no one else do it? Why do I see missed materials my teammates clearly walked by and medkits or ammo crates in unopened chests if I’m already trailing behind my team? Shouldn’t people ahead also take side paths to find items that will help the team succeed? I feel like I get to shoot at elites in front like 10% of the time before enemies start to flank me.

TLDR; There’s plenty of killing to be done on the flank if people would just turn around.

6 Likes

people run ahead everywhere… had one lecturing about slow pace in a casual Heresy match before slipping off a ledge and cursing rest out.

Today i was hoping for an easy and quick game, but instead had a game of malestorm with team of total vegetables, especially problem i have with zealot who had A.S.S title, but only 100k more damage than others and almost as many deaths, while i had to clutch 3 times.

Of course they rushed a lot.

At some point one of them quit and was replaced with another genius who left me dealing with enemies, to get a res, which he did, but then they all rushed further and all died.

Quickplay is a bit of mess

  • Tag Daemonhost and someone always decides to walk into it. Why is it so hard to walk around it.
  • Rumbler spam and not watch the barrels effects on other players
  • Kiting back a horde they aggroed they couldn’t handle away from team.
  • They dive into patrols and don’t make risk assessment, like going for lucky draw. Quit, then probably do it all over again next match make.
  • The ammo, medstations etc all been said.

Darktide is a good game, just sadly the human behaviour has put me off a lot. So only play casually 2-3 games, then call it a night.

On HK server very rare. But I witness another player give back medstim and ammokit after hostage rescue to the player that had it before. Gives me some faith in humanity.

For a start crossplay toggle. There are good awareness console players but unfortunately are mixed in with much higher demographics of kids in front of TVs that want to screw around i.e. tap daemonhost or shoot at it, running around to aggro everything. But we would rather exclude that platform entirely. They have crossplay toggle.

3 Likes

Probably because auric is so easy now that people just push because they can.

Balancing needs to make auric scary again then people will slow down and consider tactics.

4 Likes

The game has always had a relatively toxic and hostile community. It’s only gotten worse with Havoc release.

I find it less in Auric than lower difficulties tbh (though I play auric significantly less since auric heresy was removed). But there are some sweaty tryhard losers in Auric definitely. Most are of the hateful players unfortunately infest the lower difficulties (because they’re bad but think they’re amazing) or havoc.

2 Likes

I think the easiest answer would be a lot of people in Auric don’t have a shed of skill to play there and look to be carried. This was like this for years btw, rushers (especially knife stealth zealot meme) who dump aggro on the team and ragequitters who can’t handle two bruisers was been a stable norm for Auric since it’s release. It just gotten way worse due to broken backfill.

4 Likes

Just le the wipe happen. Don’t carry players who don’t deserve it.

3 Likes

Not happening tho, most of the teams in Auric are decent and this whole nonsense about people trying to get carried is a purely elitistic custom that you locals do to make yourself feel better and show that you belong :+1:

Why are some of you so desperate to show that? I don’t know, but that’s where we are!

As for the OP,

The game would go faster and you would eventually learn the bit of wisdom the people with thousands of hours learned before you…the Horde has legs and nothing better to do than catch up to you anyway

Nice, have you tested the theory?

Now as for the rest, the game has very little new content, very little endgame and very little to strive for past farming true levels and there’s a decent chunk of population with thousands hours in.
At some point going faster and being more efficient at clearing the missions (for the 200th time) is the only thing remaining to players and the only thing that pushes players for both individual and group improvements!

Kinda obvious but whatever

1 Like

Also Unicorns are real and you’re a good player.

1 Like

What a wasted opportunity to tell everyone again how good you are, how everyone else is bad and how often you have to carry

As for the unicorns, why not? After all i’m already accosted to buy into you being able to carry anything past a slightly wet tissue, why should horse with horns be less believable?

‘Most teams in auric are decent’ lmao good one

ill correct that for you, ‘most teams in auric are mediocre/bad*’, some teams are great and some are beyond awful obviously, but the amount of people on average that die and ragequit from the mission is honestly dumbfounding to me. if youre playing auric and all you do is separate yourself from the team and then leave as soon as you die, you arent a good auric player, you are a heresy/damnation player playing above the difficulty you should master first before going higher

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You got us, brother. All of these are paid actors hired by Reptiloids straight from the Mason lodge to both discredit poor little snowflakes that are “an average DT player” and cope with the fact that we’re bad and project our anger by spreading lies, with more and more accounts on all media of course, to make it more believable!

Yop and the logical solution to that puzzle is rather simple, your experience with bad teams is on account of you being in them :smiley:

but you didn’t

In a broken sense if you play on HK server

They go as fast as possible. It does make the game easier because they completely avoid opening boxes, medstation, ammo everything and go direct pathing and full bypass. If you decide to take detour, open boxes etc you will fall behind.

On EU/NA this is seen as speed running and possibilty excessive, but for them it is normal. They’re more melee centric.

At first I was skeptical. Nobody healed but still took big risks like revive right in middle armour pack and complete trust on next person to stagger hold. Being downed? Normal, revive.

Maelstrom games where everyone only did 200-300 kills is frequent. They run past everything.

I found it was easier doing same thing as HK players.

But if you do that on EU/NA it won’t work unless everyone does it, end up upsetting someone for sure. HK server they always do.

Jump into HK server and you’ll see what I mean.

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This loser “no u” mentality is what we call “Soviet Army syndrome” in my country. Long story short, when someone complained about something that is not working right, the whole blame was put on the one complaining. One of the most egregious examples was when the soldiers complained about being served rotten onions, they were punished for complaining and forced to eat only rotten onions. The same goes for complaining about broken equipment, unsanitary living conditions, etc.

Don’t like the fact that Auric is plagued with lowbobs looking for a free ride? Bruh you must bad!!! I will just ignore that this is a hot topic that is getting more and more popular each day, with various proofs like the whole @Index YT channel where you can clearly observe how “decent” Auric players are lol

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HK is Hong Kong? My experience with asian (Chinese) players that they indeed just run past everything, often with something like Rumbler spam, they adore it

Apparently I live in an alternate universe where people are actually somewhat decent at video games. I still tend to do most of the work when playing Aurics but most players I encounter are at the very least competent and don’t do a lot of stupid things while managing to keep pace.

Speed is a sort of important factor in Auric because of the constant enemy assault, you need to push as far as you can as a team to not get overwhelmed and run low on resources (health is a resource you can spend, too, don’t forget). It is generally not worth it to break off from the main path for more than a few seconds to go loot a single chest.

Flank is something that I admittedly ignore most of the time and assume that I’m the tip of the spear so my team will clean up behind me, and then I get sandwiched and rekt because of it.

The main thing I get from this thread, though, is that if everyone else is running ahead of you, YOU’RE the problem. You are playing too slow. Likewise, if nobody else can keep up with you, you’re playing too fast. KEEP PACE WITH YOUR TEAM.

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Yup. They go very fast. Like in urgent need of toilet and need to finish mission quickly.

They don’t care if 5% health they won’t even take few secs to use medstation.

I mean if you play Vet you get all the ammo as nobody takes it even when low.

They don’t like detours or picking up plasteel.

What impresses me is their 1 sec response time when someone gets downed.

No wonder they dominate at table tennis. Their reaction speed.

I play mostly auric, and most often I encounter decent players (sometimes there are definitely weak ones, but that does not change the overall speed). It’s almost always a forward rush. Why? Because players seem afraid that another player will single-handedly kill all the enemies in the next room. Whether it’s for fun or for the scoreboard—it doesn’t matter. If you’re go slowly and last — it’ll be a walking simulator. I tested it once. Three confident players definitely don’t suffer from a lack of damage. Even two would probably be enough. Yes, you can fight hordes that can spam from behind. But then you’ll definitely get frowned upon when the rest of the team is waiting for you at an event or an elevator.
I think the auric difficulty has improved a BIT recently. Better than it was right after the Arbiters arrived. But I’ve noticed lately that 90% of players play without extra wounds (always 2). I definitely don’t remember such a situation before, when 3 was a common choice. Because it’s no longer “scary”; you don’t need to stick together as a team - (over)confident players rushes forward because they’re absolutely sure they can handle it alone. That is, most often for me - all four rush forward, and the “team” is still together.
I don’t really like this pace. I’m sure it was a little slower before. Back then, there was still the awareness that running forward (only stealth zealots did that) and getting separated from the team even within the same large hall was quite risky.