No Anisotropic Filtering in the game at all?

The game appears to have absolutely no form of Anisotropic Filtering, which is very odd given that it costs basically 0 performance in all modern games and goes a big way in helping the display of textures

Kind of odd that the game has advanced features like ray tracing and DLSS, but not a standard, cost-free feature like Aniso Filtering thats been around since the early 2000s and is in basically every videogame. I didn’t see any mention of it in the game’s config file either.

You can force it through the Nvidia control panel and it really helps alot with the quality of distant and adjacently-viewed textures.

RTX 3090, Ryzen 5900X, 32gb RAM, 980 Pro SSD, X570 Mobo, Windows 11, steam.

1 Like

Have you noticed there is no texture quality either?
No view distance or details distance?

I think the textures are just always on highest resolution.
And so far I guessed anisotropic filtering is at 16 hardcoded as well.

There isn’t even config settings for these things.

Oh wow you’re right.