Blurry picture

Hi there,

So I bought a “new” PC yesterday (second hand) which has a RTX 2060 in it which is a upgrade from my old PC with a GTX 1070 8GB.

Performance is way better, but the issue I have is that with Darktide (other games are fine) on the new PC, the image is a bit blurry.

I’ve tried with DLSS on/off, AA on/off , Lens Flares, DoF etc on/off.

Ray tracing is off.

It looks clearer with DLSS off and AA off, but while the game looked way worse on my old PC (obviously), the image was a bit clearer.

Game resolution is 1080p (native to monitor).

I can’t post pictures today as I work 24 hours, but it looks like there is some fog effect or something that makes the game look “foggy”.

Interface, text and portraits look fine, but characters and room textures etc have this kinda effect and I can’t figure out what settings I need to change to get rid of it.

Do I have ro manualky edit the config file or something?

Advice would be much appreciated!

What is your resolution of your monitor and what is the resolution you have set in game?

1920x1080 on both monitor and in-game.

60 fps monitor and locked to 60fps in-game

Hmmmm what’s your mesh quality at? I know for some games mesh quality can affect render distance quality

Hmm, have to wait until tomorrow when I get home from work to tweak settings.

Darktide on the new PC looks abit like if TAA was on, but AA is off and I have no supersampling on.

do you have FSR active?

Dumb question but did you actually uodate your graphics drivers?

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FSR is off

Yep, they are updated.

Other games look normal (no blur/foggy).

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UI has bugs for settings, enable stuff to on, then off, it then sets correctly values. just setting a value to desired state sometimes keeps the settings half changed (in case multiple settings are affected by one option). changing to something else and back to intended value fixes a lot of glitches with graphics.

basicaly make sure your dlls is set to quality preset (change to performance and then back to quality) balanced is quite bad

Thank you, I’ll check it out tomorrow.

I experimented with different DLSS settings yesterday, but it looked sharper with it [off] for some reason, which felt strange to me…

Update;

Disabling Super Resolution makes the blur disappear.

I also have to disable to AA (even FXAA) to make the image crisp which is a bit annoying TBH…

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I was gonna ask if you are wearing dirty glasses.
But apparently it was not that.

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bit of a silly one , but all the normal sources i could think of have been said

is it just the volumetric fog effect?

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Here’s my optimized settings, game doesn’t look blurry for me on 1440p. Should work well in 1080p as well.

DLSS: On
Super Resolution: Quality or Balanced
Sharpen: On

Texture Quality: High
Mesh Quality: 1.6 (more then 2.0 is pointless since the maps are not large enough to reach over 2.0 range)
Ambient Occlusion Quality: Medium or Low (they look very similar, but medium reduces FPS slightly more, off makes the game look horrible and flat)
Light Quality: Extreme (FPS between extreme and low is tiny)
Volumetric Fog Quality: Low (makes the game clearer and gives better FPS)
DoF: Off (looks bad, don’t use it)
Global Illumination: High (looks good, minimal FPS difference)
Bloom: On
Skin Sub-surface Scattering: On (off makes Ogryns skin look like leather lol)
Motion Blur: Off (yuck, motion blur)
Lens Settings: All off (looks bad)
Scatter Density: 0.25
Ragdolls: 10
Weapon Decals: 30
Blood Decals: 30
Decal Lifetime: 25
Gore Settings: On

These settings will give you a clear looking game and pretty good FPS unless there’s a hundred enemies on the screen. Then it might drop into the 30s. I like to cap FPS at 60 for more consistency.

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Tried your settings and I don’t know what you did but the picture is really clear now while looking amazing!

Thank you , thank you!!!

What are your Screen Space Reflection set to?

You’re welcome :slight_smile:

I put that one on medium, it makes puddles and some shiny surfaces look a bit better and the fps loss is not really noticeable, maybe 1 or 2 fps difference, however I wouldn’t use high since it looks almost the same as medium, but costs more frames.

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