So I bought a “new” PC yesterday (second hand) which has a RTX 2060 in it which is a upgrade from my old PC with a GTX 1070 8GB.
Performance is way better, but the issue I have is that with Darktide (other games are fine) on the new PC, the image is a bit blurry.
I’ve tried with DLSS on/off, AA on/off , Lens Flares, DoF etc on/off.
Ray tracing is off.
It looks clearer with DLSS off and AA off, but while the game looked way worse on my old PC (obviously), the image was a bit clearer.
Game resolution is 1080p (native to monitor).
I can’t post pictures today as I work 24 hours, but it looks like there is some fog effect or something that makes the game look “foggy”.
Interface, text and portraits look fine, but characters and room textures etc have this kinda effect and I can’t figure out what settings I need to change to get rid of it.
Do I have ro manualky edit the config file or something?
UI has bugs for settings, enable stuff to on, then off, it then sets correctly values. just setting a value to desired state sometimes keeps the settings half changed (in case multiple settings are affected by one option). changing to something else and back to intended value fixes a lot of glitches with graphics.
basicaly make sure your dlls is set to quality preset (change to performance and then back to quality) balanced is quite bad
Here’s my optimized settings, game doesn’t look blurry for me on 1440p. Should work well in 1080p as well.
DLSS: On
Super Resolution: Quality or Balanced
Sharpen: On
Texture Quality: High
Mesh Quality: 1.6 (more then 2.0 is pointless since the maps are not large enough to reach over 2.0 range)
Ambient Occlusion Quality: Medium or Low (they look very similar, but medium reduces FPS slightly more, off makes the game look horrible and flat)
Light Quality: Extreme (FPS between extreme and low is tiny)
Volumetric Fog Quality: Low (makes the game clearer and gives better FPS)
DoF: Off (looks bad, don’t use it)
Global Illumination: High (looks good, minimal FPS difference)
Bloom: On
Skin Sub-surface Scattering: On (off makes Ogryns skin look like leather lol)
Motion Blur: Off (yuck, motion blur)
Lens Settings: All off (looks bad)
Scatter Density: 0.25
Ragdolls: 10
Weapon Decals: 30
Blood Decals: 30
Decal Lifetime: 25
Gore Settings: On
These settings will give you a clear looking game and pretty good FPS unless there’s a hundred enemies on the screen. Then it might drop into the 30s. I like to cap FPS at 60 for more consistency.
I put that one on medium, it makes puddles and some shiny surfaces look a bit better and the fps loss is not really noticeable, maybe 1 or 2 fps difference, however I wouldn’t use high since it looks almost the same as medium, but costs more frames.