Nightmares & Visions - Early Balance Look - Dev Blog Pt. 1

@Kade Oh! Hello? Thanks for the mention! I haven’t been playing Darktide for a while, but hearing this news got me excited again. Honestly, I thought Ogryn was a neglected character and that any patches for him would come way too late, so I wasn’t expecting much—but seeing it happen this quickly makes me really happy >_<

Huge thanks to FatsharkStrawHat for actively communicating with us and to Fatshark for delivering such a great patch!
I’ll definitely have a blast playing once the patch drops @_@

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To quote myself:

Credit where it is due, they ARE addressing some pain points and long-time asks, like crowd-piercing dodges, skullbreaker being too pigeonholed in heavy attacks, gungryn being extremely slanted towards ripper/2stubber, Charge being a moment of vulnerability rather than of awesome; it feels like they are trying to address ogryn QoL issues without actually buffing the class - that’s why the actual damage and toughness numbers are lower (or spread out across more nodes with more conditions, which is the same thing).

I like the concept of a lot of the new nodes - more reliable Lucky Bullet, rock juggling, less damage from burst fire attacks, even support for an actual crit build - but the losses to damage ARE going to drop him under some breakpoints, and spreading old effects across multiple nodes reduces build flexibility by putting a tax on what he used to be able to do.

Furthermore, by separating old abilities into multiple nodes with multiple conditions, they’re going to run afoul of the buff icon display issue, making it harder to verify which of the new abilities just aren’t working on launch (we know the number will be nonzero, but this will make it harder to track for fixes)

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Most enemies whose actions are actually worth interrupt are stopped for a second after taunt and continue shot like nothing had happened, so I suggested apply high supression. It can even have direction like psyker’s shriek instead of an aoe around the player.
And valuable distraction shorten monstrosity life.

Also I im not sure that spamming abilities that restores toughness (No Pain!) every 22 seconds (its only Go Again!) is healthy for game balance

First of all, huge thanks to the Fatshark team for rolling out this patch so quickly and for all your hard work!

That said, with this Ogryn patch as a starting point, there’s something I’d really love to see changed.

Right now, each class has certain skills that feel almost mandatory to take.
Wouldn’t it be better to make these core passive abilities instead and expand build diversity?

Here’s my personal take on what those essential skills are:

Ogryn: Smash ‘Em!, The Best Defence, Heavyweight
Psyker: Soulstealer, Quietude, Warp Expenditure
Zealot: Until Death, Holy Revenant, Thy Wrath Be Swift
Veteran: Survivalist, Confirmed Kill, Determined

These skills define their respective classes and provide major survivability boosts, making them must-picks.
If they were turned into passive abilities, I believe it would open up way more build options and allow for greater experimentation.

Playing Darktide, I’ve always felt like these skills are simply too crucial to ignore. :frowning:
Because of this, builds feel forced and lack variety, making gameplay a bit repetitive over time.

How about using this Ogryn patch as an opportunity to completely revamp the skill system?

(Please understand that I had to use a translator as I’m not fluent in English!)

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But you’re not taking Feel No Pain for the toughness restoration. You’re taking it for the extra damage reduction to further protect you from the occasional stray chip. You’re GOING to get hit as an Ogryn, there’s simply no avoiding it. Feel No Pain is just the most consistent way to minimize the impact of those stray hits.

That sounds like insane power creep. You’re suggesting everyone gets their strongest talents for free. Then what? They get those points back to spend on more stuff?

How could you possibly see this working without completely breaking our already very OP characters?

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Zealot’s immunity bubble feels like that too me… almost think it should be removed or made part of keystone… such a crutch right now and weak choices around its level.

Well… you’re right too, but I don’t think my point is wrong either. The important thing is that it’s difficult right now, but we should look ahead and think about it for the future.

I left a comment on the feedback here:
Could you make the essential skills for each class into core passives? - #4 by DrHammer

and I really agree with what @Murderer said in that thread. Especially the part about how, no matter what build you choose, you have to go through the “checklist.”

That’s why I posted this. It’s really frustrating. Even when I want to pick other skills, I can’t take them out because the ones I consider essential are too important! Why? Because there’s no more attractive or powerful skill than these. Of course, I don’t think the skills I mentioned are considered essential by all users, but I believe that these are the ones that can’t be ignored in any build, and there are a few more like that.

Since this isn’t something that can be implemented immediately, I think it’s okay to think about it in the long term. I just hope that Fatshark will consider this, starting from this update and maybe in the future as well.

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Wow! Ogryn rework is… mid… just really really mid…

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I completely overlooked that because all the points were already allocated to other things and I hadn’t gone back to do a brand new build until recently :sweat_smile:

“8 stacks in the new one”, ah right I see.

Yeppers, pretty much very mid at best it’s a joke. You should see the bully clubs, they barely did anything to them no significant damage boosts that would wow anybody. So, they’re going to be super sht still most likely, also they nerfed the unyielding damage on them, but the cleavers will be better granted. FS really did not do enough in terms of weapon buffs it’s still ass. They really have a great opportunity here to get most Oggy weapons in terms of damage up to par with the picks & shield, but nope they cannot even do this much…