New Weapon Archetypes

let’s break the game.

i vote for allowing all classes to use all weapons from all other classes.

rapier slayer with beam staff ftw.

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That’d be hilarious. XD As I recall that loadout mod was made for VT1. I bet we’ll get it eventually for 2 as well, even if (clearly) in the modded realm.

I’d go with, uh . . . Dual Axes on Shade, rofl. Push-attack sneak attacks into the back for even more absurd damage.

I think it already exist for VT2
I must admit, a Glaive Ranger or a Swiftbow Huntsman would be fun xD

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That would be fun!

You know, I have finally thought of another (general) good ranged weapon idea for Kerillian; an Asrai Javelin. They exist in lore, and like the Throwing axe idea, they should have very low ammo, but you can recover thrown javelins. I imagine a relatively long wind-up (not talking charged pickaxe here), but good AP and even piercing, perhaps. Javelins are kinda underrated in power, nowadays, but modern tests suggest that a heavy javelin could even have pierced Roman lorica segmentata, which is pretty awesome.

You could even play on this in theory for other characters if they were fitting (coughSkinkcough) with lighter thrown darts that poison enemies. :smiley: