This will be a long ranting post. I’ll post a TL; DR at the end. Please tell me if the layout is readable.
I assume most of the people talking and “beating the dead roger” are doing that because they love the game.
I do, in fact. I got 830 hrs in VT1 where I learnt my ropes in the Action game genre, I’m nearly that treshold in VT2. Consider I’m a 40 hrs a week worker and I live alone so it’s a lot of time if you need to attend other matters.
My most important concern about the game is the fact the devs have no clear directions except of course making the players’ (game)life impossible or very difficult to handle.
They are so harsh nerfing cheese ‘n’ cheats as much as lenient to bugs and features which inflate the Artificial difficulty of the game.
Are you using a corner camping tactic in RS? Enjoy the broken furniture to ruin it.
Whenever a cheap tactic is found, it’s immediately hotfixed.
But at the same time, we still have instapouncing Gutter Runners (and other problems, see @Rebel 's topic), Blightstormer damaging you for 55 HPs just because you are caught in an unavoidable storm, Beastmen (enough said), etc.
And a plethora of bugs, like sounds not properly playing; or silly features like the mining cart/battering ram which are rubber walls for us and fresh air for the enemies.
What’s the coherent vision of the game, if there’s one?
For example, what’s the difficult around which balancing the game? If it’s Legend then all the weapons should be at least usable there but I dare you all to try to use a 2H sword and be useful to your team.
This is because you have so many armoured enemies the pure CC weapons are a joke.
We needed balance to the talents and weapons, traits and properties.
We got a total combat overhaul which made people like me, who are forced to a mobile connection and have pings in the order of 100ms, impossible to play without getting downed at every corner .
We needed more attention to the QP part of the game and we got Cheaterboards for premades.
We needed a new crafting System, provided that VT1 had one better than the current one. We got more grind. We had to regrind 5 levels to get back our Ult’s talents. We got Weaves with new grind to get some acceptable weapons.
We needed skins, maps, weapons, etc. We got 5 new weapons , without a proper red skins yet. We got some poor implemented maps (Even in BtU, where they cranked up the difficulty just for the sake of difficulty). At least we got the Emporium, because we were relying to RNG to get some hats and skins. I waited months then I got 2 helmets in a row, then in the limbo again.
We needed bugfixing and we always got half baked and buggy features, mechanics, everything.
IMHO there are too many stray dogs in the development thinking they know the One True Way of the Gaming and implementing changes by their own whim.
They should remind that a game is also a product which is bought for its features. Drastic changes can alter the perception of the product and are not good as advertising.
TL;DR: FS should stop to brainfart changes. They should focus on polishing the gameplay and implementing their features in a better way. And hire some competent manager/supervisor who can address the work in one direction, instead on spreading it all around the Reikland.