Actually Professional does have a point there. The talents that scaled with OC on Pyro instead of just activating above a certain threshold (like the new power one) got gutted (all but one, the AS one), when FS could have kept the theme of that tier and instead rebalanced the talents they weren’t happy with.
They took out a number of decent talents like +25% HP and Crunch! on Slayer, THP back on tagged enemy kill on WHC (this one was bloody marvelous), +15% power at the cost of 5% AS on HM, heat buildup reduction scaling with OC on pyromancer and a couple of others.
In other cases eg ammo back with WS regen they replaced it with rubbish (the two health talents for regen should be merged imo they’re so weak), bomb drop on Bardin got merged with potion drop and replaced with a talent that is flat out worse and more encourages more selfish/lazy play than 30% ammo per drop, heat reduction for drake weapons on Bardin got replaced with one that makes them produce so much more heat you might as well take Grudgeraker or another ranged weapon if you want higher damage per shot - I’ve yet to find a meaningful breakpoint with it on the drakefire pistols and it doesn’t help them anywhere near enough vs armoured specials on cata.
And we still have +25% power on 0 ammo on RV and BH.
Infinite ammo still exists, you just take all the CDR talents for her ult and then ammo back on ult. Hey presto, it’s back. I imagine Ricochet is pretty devastating with hagbane otherwise too, but I dunno, I never liked hagbane. Also despite getting rid of passive ammo regen on WS for some reason FS decided to add 10% ammo on special kill on Huntsman which is insane AND BH doesn’t even need to conserve ammo anymore, if he runs out he can just kill an elite or special and get 30% back. So much for consistency.
Don’t get me wrong, I like that there are now often 2 viable choices in a talent tier instead of merely 1, but I’m not going to pretend the inconsistencies in FS design/vision and new bad talents aren’t there.
I don’t think it’s conducive to the discussion to conflate the two. Pretending it doesn’t have a different function now (damage booost) to before (pure CC) is like pretending shielded weapons aren’t any more mobile than before the patch, despite getting 100% dodge range and 2 dodges instead of 1 ‘because they’ve always been able to dodge.’
I thought it’s only pushes that are guaranteed to divert enemy aggro to you.
Except you get it on all weapons equally as it’s a blanket mechanic so it’s not like having a shield is an advantage when you can take a 2h hammer that has better offensive capabilities or another weapon entirely like executioner’s
The only real advantage is the cleave that shield bashes have (and longer CC time, but 2h hammers got the latter too), but unfortunately as shield bashes are part of the heavy chain and not an alt attack you gimp your own damage vs a 1h non shielded weapon. If your teammates are good they can take advantage of it, if they’re bad you’re never well off taking a shielded weapon.
Shields are imo an amplifying weapon, and already were (even if not meta). If your teammates are decent, they can literally stand back and never worry about getting into trouble because you’re there in the thick of it tanking everything and shieldbashing enemies. Your lower offensive capabilities aren’t a problem as you can kill priority targets while your team capitalises on the advantage. If things go badly you have your tankiness and pushes/shieldbashes to rescue downed teammates.
If your teammates are bad, you have a hard time dealing the damage needed and if they go down, even if you get them back up, chances are they down again, which leaves you on weapon with bad attack speed and offensive capabilities.
I really wish shields ate enemy cleave so you could actually protect the teammates behind you with them. It’d help to at least keep bad teammates alive through good positioning and play, and would address imo their biggest weakness, bad teams, as you would actually be able to influence whether or not they survive. That might actually make them competitive with the rest of the popular weapons (on top of the mobility increase they got with WoM launch), without taking away the pure DPS niche of the 1h non shielded variants