New Revolver breaks/trivializes the game

Oh right the boss deleting lol makes sense. For were it’s worth masterwork pistol on RV did that too :rofl:

You’re sure you didn’t have Dance of Death active which make range weapon’s spread none existent?

Tbh I feel like Zealot is better with it overall compared to Vet, with the interaction on Fury/Shroud, Dance of Death and Blazing Piety they could still be the best at melee and get good mileage from it. Vet still win on pure damage department if they build for it though.

Yup, that’s saltz how I remember him haha
Makes your runs so much easier in Twitch

The clip is literaly 2 seconds, action itself is incredibly simple. How is it an edge case?
Thre is nothing wrong with Psykarium cips if you know where to look at.

You can see from the clip that they’re running all 3 Ult modifiers, 1 of which lasts 5 seconds, another of which has the “close range” condition, and none of these are refreshed without fully exiting Exe stance then reactivating.

Without seeing the tree it’s also hard to know just how glass this setup is to achieve that burst damage. It could require a very fragile build to achieve that damage.

That’s not to say it isn’t true to what potential burst damage you can do with it, but I think it’s a bit of a stretch to say that’s representative of it “trivialising the game”. Maybe it does but a clip of really high damage output during a 5-10 second burst window in ideal conditions with who knows what other buffs active isn’t really a strong argument for that on its own.

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Not only that, but in a real game, in Auric Maelstrom rather than the safety of the Psykanium, there is so much else going on at the same time that you will not be able to focus on just the Monstrosity in many situations, and playing a glass cannon build that maximizes the damage of the fan of the hammer may not be very viable and may actually be detrimental to the squad.

As for whether the revolver “trivializes” the game, the same can be said for many other weapons, like the T-Hammer, if our goal is to kill bosses in 3 seconds.

When someone tells me that something trivializes a game, in my mind, that means that a weapon or loadout is so broken that you can solo carry all four squad members through the most difficult combinations of Maelstrom conditions.

Similar to Remnant 2, where the Cube Gun was so overpowered that it got a well-deserved nerf, even though I was absolutely in the “love-it” group before the nerf hammer dropped.

The Cube Gun is now perfectly balanced, as all things should be!

I have played a few games with the Agripinaa Mk XIV Revolver, and it is a lot of fun. The most significant flaw in my opinion is its effective range, as well as the fact that while you can blast one guy to smitherins with a fan of the hammer, you are a sitting duck while reloading.

It could just be my lack of skill, but I find it difficult to spread fan with the XIV Revolver. As much as I want to pretend to be Clint Eastwood, the XIV does not allow me to smoke a cigar while simultaneously mowing down six men with a single fan of the hammer.

Personally, I prefer the old Revolver.

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I do not saying that.
I don’t relate to that argument at all.

But yes, i saw the buffs and conditions. and i think they are manageable in real game.
Especially with 3 more auras and other buffs from the team.

My point is that demonstrating mechanics and capabilities of certain things in ideal conditions is usually gives you enaugh info to make conclusions about how it will work in real games.

Having actual gameplay clip is better, but i think Psykarium is enough.

Seen some similar shenanigans with focus target / raking fire autoguns just deleting monsters in seconds.
While I agree that this looks rather absurd, I don’t think the pistol itself is necessarily the big problem here, there is a lot of stacked damage and conditions coming from the vet tree here, and those are easier than ever to access now in a single build.

Would be curious if something even close to this is possible with zealots tree.

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Here is probably a build, which is not considered a glass cannon by me.

The real problem here is that you need voice of command or at least kark nade to stagger spawn in order to stack trickshoter like in the clip.
But actually, first shot in the clip is already doing tonne of damage. So are you even need to overtune this build even more?

Edit: forgot about deadshot

just 1 cleave, still noob. old revolver is much more stronger.

How come you just don’t tell them

You should simply tell them “that’s exactly how the wapon should be judged and if you’re not using it that way you already screwed up 16 times”.

Weapons should be judged with in-game situational usage but fire is to be judged as if best conditions possible were the only fair metric, apparently…

To use the Argi revolver effectively., ie to hit anything reliably that isnt directly in front of you, you need to not only stay standing still, but aim standing still for long enough to be shot back.

How often you are able to stand still is directly related to the difficulty, and therin is the problem with the weapon.
Its fun till your pinned down by gunners you can barley see, trying to dodge out of cover and line up a shot before being instantly staggered by return fire, its not a good time.

I saw the talent setup, kinda memey, and the likelihood of actually being able to do that in a game is very slim. It would need to be staggered perfectly in front of you for the entire duration of the volley. You’d get some serious damage in, but I doubt this would happen more than once out of every 50 encounters. I’ll wait til I see it happen consistently with in-game clips to make a more accurate judgement.

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Just like Saltz could cycle kill bosses, there’s a high skill floor for that, especially as the difficulty ramps up.

High risk, high reward. Not a problem.

I’ve yet to see a single vet in my Aurics one cycle a boss.
If it start being constant then yeah.

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It trivialises the game on paper and enables funny Psycarnum vids. On practice

  1. New revolver does not penetrate teammates ( hello to all friendly Ogryns)
  2. New revolver does not penetrate enemies ( hello to friendly x12 rager patrol)
  3. New revolver is EXREMELY inaccurate unless you stand still or crouch.
    Personally, I played 5 matches with the new revolver decided to return to Zarona, because of ease of use, more consistent results and because it allows to deal with large groups of enemies with correct positioning
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it’s not even about revolver really.
Combination of ex stance and all 3 damage ability modifiers is the main thing here.
Unloading bolter in motionless chaos spawn head is doing the same thing.
You have to hit headshots. Otherwise, damage it’s not that impressive.

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I am hearing the new revolver isn’t really great. It doesn’t penetrate targets like the old one, and is kind of lacking apart from single target ‘bullet barrage’ mechanic. This whole thing is about the veteran passives stacking.

The revolver could use a buff, the veteran talent tree could use a rebalance. I’m not even surprised that is the case either.

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No clue why you keep ripping stuff completely out of context that’s not even related. But it’s not the great slamdunk you think it is.
Maybe you shouldn’t take things so personal.



A lot of people absolutely gloss over the differences in skill level required to pull certain things off. They look at the best possible output and assume it to be baseline, then ask for that best possible output to be nerfed to the base level of other similiar weapons.

It’s not out of context, it’s to show you change frame of reference depending on what’s the position you want to move forward.

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So?
I never understood this mindset.
“You must always behave the same predictable way to me or it’s a bad thing”

I can say A and say B at the same time, especially when the topics are different.
Not to mention your attempt at drawing an equivalency here doesn’t even hold.

This thread is about a weapon’s performance, which is static, but usage depends on player.
The thing you brought up is about bombers and fire, and peoples lack of situational awareness regarding their positioning.

There is nothing tying these things together. At all.