New Revolver breaks/trivializes the game

I’m going to start of with this clip I just found:
https://www.reddit.com/r/DarkTide/comments/18beb25/revolver_vs_t5_chaos_spawn_nsfw/

Did my own testing with a trash melk roll with T3 handcannon and this is just ridiculous. I expect every Vet running around fanning everything to death in the next few days. Kinda sucks out the fun of any challenge.

PERFECTLY BALANCED.

This is empowered surge staff bug psyker on steroids.

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But does it have also some negative sides? :moyai:

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I’m surprised there isn’t more spread at that range

Edit: I didn’t realize that was the ADS for that mk, neat

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It reloads fast enough for you to keep unlimited uptime on exec stance… Wait that’s also a massive positive

O god that was fast :joy: :joy: :joy:

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I probably explained myself bad, it was a joke, like “Oh no, new revolver melts monstros tRiViALiZiNg the difficulty!!1”

Chad player: “AS IT SHOULD BE :moyai:

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How many shots does it take on elites and specials?

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The true Chads wanted the challenge to be kept but the majority of people here and on reddit ask for both buffs AND nerfs to the AI director/spawning, because their brittle ego’s can’t take playing on a lower difficulty instead.

I don’t mind strong weapons but it’s no fun when the enemies get further and further nerfed. See the Rager hp nerf, director spawn nerfs, etc.

Meh.

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1-2 tap on almost anything depending on weakspot/crit aim. Bodyshots are consistent 2 taps with Executioners active.
Takes 3-4 fanned shots on a crusher without exec. Less with executioner’s stance active.

Me who got a 377 grey from Melk right after logging in:
evil-laugh-laugh

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Strange, I would think they would lower the damage on this pistol. Maybe up the clip size (but I understand that would complicate the models and such). Or greater ammo reserve. It sounds like it does the same damage as Zarona, or meaningful enough with same/similar breakthroughs.

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Honestly are the tryharders who continously ask for nerf, chads can enjoy the game even if there were something a lil op but still fun

But I repeat, I was just joking, it was not a serious speech

It’s probably the combination of high rending from Hand Cannon, rapid-fire, and being precise when the guy is aiming right at weak points. Remember that chaos spawns are really hard to do the latter on with their movement and attacks, so this is one of those ‘spherical cow’ situations.

Now, plague ogryns or beasts of nurgle are not gonna have a good time.

https://www.reddit.com/r/DarkTide/comments/18be2z5/new_revolver_is_pretty_good/

https://www.reddit.com/r/DarkTide/comments/18bepcd/its_high_noon_heretics_youve_yeed_your_last_haw/

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Oh look its an even more broken version of Bardin’s clock pistol.

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Only for it to roll T1 perks and blessings :smiley:

Fingers crossed, may the omnissiah be with you.

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Being precise helps but you can simply magdump bodyshot a crusher as well. All you really need is hand cannon.

Well it is an ammo hoard right. Your team might not be too happy with you.

Also I though revolvers are really for armored. The new pistol is not so good in that right? Without wasting ammo.

With the amount of crushers ingame, and overall nerfs to armor pen. Is it still OPed?

In auric, I think the ammo usage might be a major issue.

Pretty sure the new veteran tree is doing the heavy lifting here, not the weapon itself (Hard to tell). I’d like to see it compared to other weapons using the same build!

The nerf to armor pen amounts to 10% when all is said and done, if my math is right

Old: 60% + 40% (Hand Cannon) + 10% (Hand Cannon excess, divided by 4)

New: 40% + 60% (Hand Cannon) + 0% (no excess)

Realistically, the change only made Hand Cannon more of an essential pick on Revolver, since not having it is 2.5x less carapace damage instead of 1.8x less