i ended up doing heresy to find something that isnt dogs or lights out.
idk if it was the spawns not working or having 2 competent teammates in a heresy mission
but this isnt even a game
fatshark got all the material it takes for the best game to date but uses such caveman tools to provide, if i had hair i’d pull em.
wheres the sense to upscale kiddy pool but leave the big boys dry ?!?
if anything they should plan on fix the mess that is havoc by giving out actually direct accessible and challenging content, without the golden ticket thats the one trick pony loadout.
you can have “harder” content without forcing everyone under a skirt of the same 2 classes.
add a few more enemy types (and no, not just “moah chunks of ogryn”, but really new melee enemies with another palette/arsenal) that force people to be on their toes in melee while keep the ranged damage fair but threatening.
this way you can really reward "skill"and a brisker pace.
at the very least, get away with the demotion thats got everyones panties twisting.
I don’t really get why they didn’t just put it on all auric missions. They intentionally left out the non-auric board so that players can play non-brute conscript missions I assume, if they want to. But then they made the brute conscript mod pop up so rarely on the auric board sometimes there are none? How does this make sense?
I don’t hate the event itself because in practice it’s a fun modifier, but everything around it just shows how this was cobbled together in like 20 minutes probably. To begin with, this is just a modified sniper gauntlet: You can even hear the sniper noises when the Ogryns spawn in. Super low effort. I wouldn’t even mind that but as I’ve said before, the worst part is that they’ll remove it again anyways instead of leaving it in together with Moebian 21st and Cranial Parasites and Terror in the Dark etc. They need to stop with this concept, it’s stupid in a game that lacks content.
Hopefully they wisen up at some point, rework the mission board and stop removing content from the game and these things would barely bother anyone
when an “event” is over reward-wise, the individual attributes (moebian/tentacle/ogryn bulks) should enter permanent rotation in auric maelstrom with the addition of choice as to how many simultaneously you want to handle.
that’d be havoc goodness without the crappy “rejected” cause wrong class/loadout/whatever
even the overtuned gunners wouldnt be a problem without the cheap halving of health/toughness.
i think its because fatshark doesnt expect new players to be able to handle ogryns alone. its also why theyre locked behind penances in the meatgrinder. they dont allow new players to even learn how to deal with them alone.
every time I have played it, it was mixed with terrible conditions such as vent purge, snipers, power supply interruption, etc all the terrible conditions everyone hates
I don’t mind dogs or sniper gauntlet in a vacuum. The only real issue is that they’re like one of 4 modifiers total.
If they were to just add all the modifiers they make for events to the auric board, you would have a wider spread, so you’d come across stuff like sniper gauntlet more rarely. Meaning it would be more of a welcome change of pace, rather than “ah not this again”
i dont hate HATE lights out but i cant really play it more than once a week. the sniper dodging loses its fun factor after 1 game tbh. if anything power outage should be the maelstrom modifier and scab melee should be on the default rotation. scab melee has a lot more replayability imo
I hate pox gas. Wish they never released it. And snipers. The rest is easy peasy you just have to use “skill”.
Playing ogryn and getting 20 snipers and having rumbler, it is doable but just a pain. And pox destroys the pase in the game.
Power/lights I don’t mind, tbh everytime I play it I keep thinking what if they did Some horror mode/game. Also the gunners have less range so it is fairly balanced.
Yeah this mod has too many variations for just one slot (in T4 the oggs die faster than a pack of Damnation ragers and there’s less per wave so its not worth it except for progressing this assignment). I’ve had it bundled with hi shock gauntlet once.
Most of the time I’ve been picking off snipers or stumbling around in the dark. Filling every boss ticket spawn was cool though, honestly at this point in power creep I’d like T5 to have 3 random bosses instead of 2. Some long maps make for a lot of encounters and still have their event bosses appear too. Made me wish we had the other Ogryn boss ready to go, but maybe he’ll be coming this year with the cult moving to the front of the action?
The walking giants experience: realize that extra ogryns is kind of neat and shock trooper gauntlet mixed in is more fun. You are desperate for shock trooper gauntlet, so you check the games lantern site or use the hadron bot for live mission board updates. You’re currently in a game that you probably hate like hunting grounds but with brute conscripts because there is only 1 damnation brute conscripts on the mission board and its usually not the one you want but you’re playing it anyways. Why? Idk, darktide that’s why.
The mission board shows shock trooper brute conscripts is now live with only 15 minutes on the board, the whole team leaves and now it’s just you and the level 40 playstation guy in mode you don’t really want to play. Do you see the issue?
15 minutes and 1 slot on the board is a problem
Having shock troop brute conscripts always on the board for this event would make it more enjoyable to play and keep players engaged longer.
I personally don’t mind lights out or pox gas hunting grounds but when there’s only 1 slot and it rarely shock trooper, you’re going to see behavior like quitting mid game when shock trooper goes live.
I think you should just combine shock trooper with the modifiers people don’t like and maybe they will like it better. Combat is kinda the most favorable part to alot of the community and shocktrooper is good so.