Fix the mission board

Getting sick of seeing the same exact modifier rotate on 5 different maps throughout the day. Why is it even possible for the same modifier to repeat multiple times in the same five hour time span? You have all these modifiers and yet you can’t even code something simple to avoid this - actually baffling.

For reference - got home from work, checked Live Mission Board Tracker for Darktide - Mission Tracker - Warhammer 40k: Darktide - Darktide WH40k to see if a decent maelstrom was up - hunting grounds with nurgles. Not too bad but I enjoy other modifiers more. Two hours later, dogs with nurgles. Take a small nap for an hour or two and GUESS what - hunting grounds with nurgles.

To sum it up - you are literally forcing people away from the game with your inability to provide us with a proper mission selection/rotation. Who knows, if I had been on for those few hours I might of dropped some money on Aquilas but we will never knowwwww

Update: I just did the current maelstrom that was hunting grounds with nurgles and GUESS WHAT? For a 4th time today the newest maelstrom issssss.. wait for it… HUNTING GROUNDS AND NURGLESSSSS

11 Likes

yeah we have so many nice modifiers now it would be good if they rotated dogs/lights/vent purge. imo high intensity and high shook troops should be standard and other modifiers can rotate
im sick of seeing them in normal aurics and maelstroms 24/7 maybe high intensity rituals or 21s+ monsters maelstroms.

2 Likes

And what’s up with low intensity hunting grounds? Why is that even a modifier? Maelstroms on Malice difficulty? Why?

I like that idea though for modifiers, Auric missions should have more modifier variety

6 Likes

I want Ogryn event back =(

mix the event modifiers in der

3 Likes

Agree, Brute Conscripts was such a great modifier.

Here’s how Auric should be ----------------------------

Auric: All Auric missions are high intensity by default, all missions have one modifier option from each category:

Modifier 1 (Environmental):
Ember, Lights Out, Vent Purge, Pox Gas, None

Modifier 2 (Enemy composition):
Hunting Grounds, Scab Only, Brute Conscripts, Shock Troop Gauntlet, Sniper Gauntlet, Heinous Rituals

Modifier 3 (Boons):
Pus Hardened Skin, Mutated Horrors, Moebian 21st, Nurgle’s Blessing, None

1 Like

Hard disagree… cause high intensity means actually spawn fiesta.
Tbh, if they still insist on using a mission board, they must diversify the conditions.
So, no more 3 high intensity + 3 histg… We need various conditions and not just high int or histg.

I don’t dislike entirely your idea of 3 modifier layers. But, I would dislike the modifier 2… Brute is one if the conditions I really liked however.
But, if they would do that to Auric, I would feel that it is one step in the Havoc direction. However I can understand that several want to play these conditions but not in havoc.

I really think that Party finder should allow us to create our missions with the conditions we want… and that they should find a way to display them on mission board. THIS is a good solution cause it forces nobody at something. I can find what I want to play, you can also launch what pleases you… everybody is happy.
But sure… this is allowing freedom to the player. Something that is a sin in Fatshark’s eyes.

If you look at party finder, it is clearly something that should be possible. Parts of the party finder are locked… but when I check them, I really feel that it was their intention…

2 Likes

What’s the point of playing auric if you don’t want auric spawn rate.

4 Likes

Not my fault

Fatshark buffed everything to the point where regular damnation is not even difficult.

And that’s why I ask a new board… so something DIFFERENT than Auric. Because, my opinion is that seeing a spawn of 20 dreg ragers is seriously r3tarded.
I really want something that goes to the opposite direction…

So that’s why I said:

I don’t like the spawn fiesta… and there is no more any game mode for me… But the spawn fiesta game modes exist: Auric and Havoc.
So maybe a game mode for others? or for people like me that wait for 2 years a solo game mode? or that dislike totally the spawn fiesta direction the game took?
Or easier… give us freedom? like that I pick what I want, you pick what you want, and everybody is happy and not forced to play something they don’t appreciate?

1 Like

No thanks.

I strongly believe that the current mission board is outdated and needs to be revamped, especially considering the current balance direction Fatshark seems to be taking - particularly with a focus on Havoc.

this is just my personal opinion, but I no longer think there is any need for Heresy difficulty in the Auric board.
when looking at the players joining Auric-level HISTG missions, the majority of them are below level 100 and are essentially just slightly experienced beginners. some don’t even seem to know the location of the Medicae Stations or which direction to go, showing a complete lack of map awareness.

therefore, I propose removing Heresy difficulty from the Auric board entirely, and having only Damnation+ missions in its rotation. (Hi-Intensity missions should also be removed.)
the base spawn intensity should be modeled after HISTG, with the different modifiers layered on top of that.

The modifiers should be:

  • Pox Gas + (HISTG)
  • Power Supply Interruption + (HISTG)
  • Ventilation Purge (Sniper Gauntlet) + (HISTG)
  • Hunting Grounds + (HISTG)

each of these modifiers should always have at least one map present on the board. Again, since these are relatively low in difficulty compared to Havoc, they should be based on HISTG intensity.

To summarize, the Auric board would display the following:

  • HISTG+ (Any Map)
  • HISTG+ (Any Map)
  • HISTG+ (Any Map)
  • HISTG+ (Any Map)
  • HISTG+ (Any Map)
  • Pox Gas + (HISTG)
  • Power Supply Interruption + (HISTG)
  • Ventilation Purge (Sniper Gauntlet) + (HISTG)
  • Hunting Grounds + (HISTG)

This is just a rough example and would likely need to go through trial and error.

Next, regarding Maelstrom missions: I suggest adopting Havoc’s spawn system, increasing the overall intensity beyond what we currently see in Maelstrom. Remove modifiers that only restrict melee or aren’t fun to play with, and consider adding some of the more interesting Havoc-style modifiers.
if Fatshark is taking Havoc into account for future balance, Maelstrom should be more challenging than Damnation+, but not as extreme as Havoc itself.
also, there should be multiple Maelstrom mission types available on rotation - not just one.

You propose only High spawns fiesta, called also Histg.

After Fatshark destroyed entirely the balance and made regular damnation a walking simulator, could we have also something for the players that don’t enjoy spawn fiesta?

Really seeing 20 dreg ragers, patrol of 12 crushers, seeing a wall of bulwarks or 18 shotgunners coming… all this is NOT engaging and ridiculous. And the worst is that all this die in few seconds… and I won’t talk about monstrosities that die in few seconds, thanks to krak grenade, psyker power or gun Ogryn (seen yesterday one that killed 2 times a Demon host that he had chosen to awake).

Also, to say the least… we already have Histg on auric board… so this is not a change. We already have this…

2 Likes

tbh i dont really care about the main mission board. ive done heresy/malice maelstroms to level new chars but thats about it.
its ok for them to exist. but you are right i dont see the reason why only one auric maelstrom should be up at a time. maybe replace the heresy aurics with 2 more maelstrom options.

i agree but i think the last 4 should rotate out like maybe HISTG+rituals/mobians/cranial etc

I really hate shock troop gauntlet its more of just special spamming / baby sit killing disabler threats than actual new challenges and destroys and flow or slow down in 20+min match… i think were all terribly close to being video game adrenaline junkies.

I’d agree in personal usage but new players need an entry level to Auric and lessens them pesky achievement hunters out of Damnation.

1 Like

+1 here

Really… I want something else. And this something else is clearly NOT Havoc.

yeah theres damnation on the normal board and high intensity on the normal board as well the jump from high intensity damnation to auric high intensity damnation is no worse than going from malice to heresy

Your comparison is not accurate.

The right comparison is jumping from heresy to damnation.
Malice to heresy is pretty hard. Heresy to damnation is easy.

Take a look at this screenshot I took awhile back


There are only 3 histg missions (which is what I want to play) 2 of which are heresy (no thanks) and 1 is rolling steel (double no thanks) that leaves the mealstrom on clandestium gloriana, fun modifier imo and fun map aswell if you can get past the start without half the team getting yeeted of a ledge which is very rare.

1 Like

looking back at the development direction of Darktide, it’s clear that the team aimed for faster-paced, more aggressive combat compared to VT2, where players fight off large hordes of enemies using a wide array of skills. In the early days of Darktide, it wasn’t possible to spam abilities like you can now, and enemy numbers were much more limited.

there was once a modifier called “Elite Resistance” which increased elite enemies’ health rather than their numbers, but it was removed due to negative feedback - though it’s unclear whether that decision came from players or the developers.

considering this, it seems Darktide shifted its combat system to differentiate itself from VT2, embracing a more high-action, ability-driven style.

but, given hardware limitations on both consoles and PCs, there’s only so much room to simply increase enemy spawns. that’s likely why the Havoc instead boosts enemy health and weakens players, as a way to maintain challenge and balance within those performance constraints.

2 Likes

Tbh, it was in july 2023. Before patch 13 (october 2023)

But honestly… I would like it and see the weaker weapons buffed (cause I don’t believe ONE seconde that they will finally do massives nerfs).

1 Like