its actually so annoying trying to play this game having to click on this. on the second page, remove the T4 maps, add more maelstroms. put some failsafes in so the same map/modifiers/whatever doesn’t rollover again and AGAIN. its 2024 man, fix this sshht
not saying you´re wrong, quite the contrary.
but damn, that pepe expression with the issue combined just “made” the last boring half an hour of a till then crappy shift
i know it well, playing through the same modifier 2 times on 2 chars and still have the rotation not changing.
guess it´s time for a break then until the timer runs off.
at least give us a auric maelstrom only board with every modifier available 24/7
if stuff is more popular than the rest then guess what: rejects passed their vote.
i´m not even asking for every map + every modifier knowing fully well the counter argument of player numbers, though i´d prefer 5 minutes longer waiting to a quality match of my choice.
right? like whats the point of that second page really? T4 fog/darkness/dogs. comeon maaaaaan. give us something to actually play. do some analytics. aint no way ppl are playing those things
yeah the T4 aurics are so unnecessary.
Just give more maelstroms with diffrent modifyers so I don’t have to play t5 aurics when there is a boring maelstrom map
from what i have seen the t4 auric que is pretty busy , and i know for sure if they remove 4 the next complaint is people jumping straight to 5.
that is a solid idea.
but if you expecting a v2 style map selection thing i don’t think there’s any chance at all, at least in public ques and im very happy about it.
u might be right. im not expecting map select or anything like that. i just want them to make what we have better. they can absolutely do better. that map select screen has been alt f4 enducing for 2 years now almost. i dont care to say what this game needs, not my job, but i want it to be atleast playable when i attempt to play it.
and that map selection screen is the direct reason why i specifically dont play it. if I-II-VEG was up all day, i know a bunch of ppl that would reinstall this game again
im lucky the variety of quickplay suits me
what is it about that specific one? is it a difficulty thing a presence of or lack of an enemy type?
whats the sauce that makes it so much better?
Its the difficulty of it thats addicting in a pub environment. Lots of scab shooters and bosses and frankly everything in green form running around. Theres a pox gas version of it too that is wild.
I want these games to be more lose-able and stressful
The funniest part of this post and replies is the fact that the idea of “just let us pick our own missions and modifiers instead of having a select few that cycle randomly” isn’t mentioned at all.
Literally you could just pick the types of missions you want to play. Throw in a Quick Play feature for the different mission types (Strike, Assassination, Sabotage, etc.) and one for full random if you want a less scripted approach.
There’s no reason to keep the current mission board with timed missions imo
I suspect it speeds up finding games, especially as the playerbase get smaller, but I also dislike how little control we have over customisation of missions. At times I look at the mission selection and feel like the game just doesn’t want us to play it.
Just gives us control over which maps we play and a list of difficulty modifiers to choose from.
Ye we need the ability to make our own missions.
there is . its population. each option needs an absolute bare minimum , you need a lobby to fill within a minute and a game lasts around 25 mins so you need a bare minimum of 100 players to keep that que going , and thats assuming perfect distribution which obviously wont happen
so lets double it to account for some variance (underplay it) roughly 200 players per combo of difficulty / region/ mission/ modifier/map
200 X 6 X 4 X (how many missions? how many modifiers? let them pick maps?)
say just 4 missions with just 4 modifiers and no map choice… 4800X4X4 … do we have around 80k players?
this is why it wont happen, they made this mistake in v2 it leads to most lobbies never filling ,only a very small subset of maps ever actually get played and all that choice just goes away and you end up with far less variation in games than we have now.
like i said, i dont care how they do it, i jus need SOMEONE to do SOMETHING. no shot we’re about to be in 2025 and its still like this
or like this one, my 2nd time seeing this since the pox gas has been added to this game: Maelstrom Mission J-I-II-IV Waves of specialists-Pox gas-Monstrous Specialists (Chance that Specialists become weaker Monstrosities)-Snipers
where tf is this one when im dodging the same xtra barrels, poxbursters, muties all week. like why would the harder missions on the hardest difficutly have such a low chance to show up??
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