Hey there if been reading a lot in the forum and recently had a quite interesting talk with some friends on the state of the game. I think what is currently lacking is more variety in enemies as all types have been figured out by now. Therefore I want to open up this thread and discuss some ideas for enemies.
BUT before I get to that this is not just a "look what I found in the tabletop game! Wouldn’t that be cool? type of discussion. Rather I would like to explain first why I think that matters. VT2 is a Co-Op game and such it’s kind of tricky to get balance of heroes and Metas right. And we all know there is so much talk going on about what and how to change heroes which I now think is kind of pointless. It’s not the heroes that need to change to keep the game fresh rather it’s the enemies. One Hero or career is too dominant? Maybe don’t nerf them to oblivion but introduce enemies that counter that playstyle and create new challenges. This would not only help keep the balance but also provide new experiences and might even keep Veterans at the edge of their seats.
Maybe We could have a rotating pool of specials and bosses where every few months we get a new set of impactful enemies. Of course not in a way that with every rotation we have completely new specials/bosses/elites but a new MIX of them. What would be absolutely amazing would be rare bosses much in the style of games like darkest dungeon. In that game there are some bosses that you meet very very rarely but that are incredibly strong. Some shake up of that sort would also keep the excitement fresh and the fear of turning a corner and not knowing what awaits you all the more better.
So with all of that rambling out of the way here are some of my ideas for new and interesting enemies:
What bothers me a little about Packmasters and Leeches is that they are all in– meaning once they got you you cant do anything. What about introducing disablers that are not permanent and that you can fight off. However they could be more numerous.
I’m thinking about giant rats or Chaoshounds that appear as swarms or groups and just disrupt the group. They might not do a lot of damage but can make for more stressfull or interesting encounters as they knockback, knock over or otherwise disable partymembers. Especially Giant Rats could be tied to a new type of special like a shaman that summons the rats and when he dies the rats disappear. Then you are faced with the decision to either kill all of the little buggers slowly or risk getting overrung while frantically looking for the Caster.
This one is a bit more tricky in my oppinion but I would be awesome having elite patrols with ranged untis which might set up ambushes. The idea here is to make battles in open spaces where you COULD kite indefinitly more tricky as suddenly shield would become somewhat usefull. Again they shouldnt do too much damage but enough to counter quick dodgy heroes or other ranged classes. This would also bind ranged classes into doing something other than killing all the enemies that are interesting to fight in melee from a distance.
And did I mentioned that they would make shield actually useful? Who would have thought.
Buffs or Mobinteractions:
Another Interesting idea would be to introduce specials that interact with hordes/mobs. I thought about a Bannermen/leader/shaman type of enemy that buffs f.e. rotbloods or slave/clanrats. My first idea was to give them an attack buff by either casting a spell or just whipping them into frenzy in one or the other way giving all the small uninteresting mobs more attack or movement speed. A more complex version of this would be to suddenly give them different and new attack patterns but that might cause a ton of other issues.
Alternatively they could cast something like “flesh to stone” giving mobs armor or more health but I find that kind of boring. Mechincally the idea would be to have melee characters switch into a defensive mode and trying to holding off Mobs while ranged classes are running for their lifes trying to find the bloody caster.
Now this is of course very controversial but could make some interesting encounters. However it would probably screw all the physics and Map geometry so this is unlikely. Would be cool though to have another angle to have to watch carefully.
So what do you guys think? Both on my thoughts regarding new Metas as well as the enemy ideas posted here? And please feel free to share your ideas for new enemies and also what their role/mechanics could be like.