MONSTERS :
Some of the Monsters you meet have been around since VT1. (even if didnt play that game more then a few hours, got it right before VT2) The people who played around in the vermintide universe for a long time, and probably more then half playerbase that play more then the average. They know all the “attack patterns” of every enemy by now.
Think would bring something interesting to the table if FS added new Attacks for the Monsters you meet. Keep the ones they have ofcourse, most of them are good allready but… Like give them some rare attacks that you gotta watch out for (just an example: a troll do a 360’ with his baseball bat that pushes all heroes and also horde flying in every direction based on where they stand if they are inside the area of his weapon and didnt manage to gtfo before)
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Ratogre sometimes grab you and throws you over his back or random or towards the middle of a horde if thats possible.
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Chaosspawn gets a long range “stretch his tentacle” towards a hero able to grab them from alot farther away, then the sway he has today when he grabs you and sucks on your head.
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chaos spawns grabs a hero (tentacle) and just holds him over his head like “disabling” one hero from doing damage/anything impactfull for 10-12-15 seconds. and fight with his other arm or what the hell you call it in the meanwhile.
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Troll can throw his baseball bat at a hero, maybe like an engage when he just joins the fight. Leaving one hero stuck under his weapon if they are hit (Hero can spam any button to slowly drag himself out from beneath his weapon or something similar) After troll fought the others for alittle while he walks/sprints towards his weapon and continues fight like normal doing more dmg since not fighting with only his arms anymore.
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Stormroger gets another version but with guns, like the boss at the end of skittergate. Giving also shield users something extra if they show up. (blocking bullets like a boss)
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Stormroger can spray a wide wall that does alot of DMG if you try to walk right through it. disabling the heroes stuck on the other side. (Could get out of hand in a corridor leaving 1 - 2 hero on the other side stuck with a horde) while he wall is up.
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Chaosspawn/Troll sometimes after loosing half of their HP, runs toward a horde nearby and eats some of the slaverats generating maybe half of their HP if they arent interupted.
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Just some examples on the top of my head, Monsters could probably do alot of other stuff+++. And Give them some more basic attacks, Mixing it up and giving the Players who played the game along time VT1/VT2 something new and keeping them on their toes, watching out for more powerfull attacks.
When you fought the same Monsters a long time they are only a threat during a horde and if one or two heroes are allready down usually.
- Give Monsters some more variations, like different colour and some small addons/tweaks. (Think of like the same Monster thats all in vermintide are allready in total war warhammer with different variations)
VISUALS :
Knowing they allready made some improvment to some of the graphics like the gasclouds that looks much better now after a patch last year.
And if its true FS is thinking about supporting Vermintide 2 for years to come some of this would be nice…
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Get rid of the milky rain that looks like a 90s game. Make it transparent and thicker depending on what you set your graphics setting on ofcourse. (Look at some older games for example batman arkham knight, where the rain actually look like rain not digital white stripes)
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Foliage/grass could get some more love. (Thinner,better texture and realistic colour on grass and fields?)
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Make shadows not use so insane high CascadeShadowmapSize/Shadow Resolution or able to tweak it. Vermintide 2 allready CPU Heavy game doesnt like shadows. ( Recomended turning them off for anyone having problem during hordes with fps and rather turn on SSAO if you have a good graphic card for anyone who doesnt know how it works with cpu)
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What happend to the pin smaller enemies to walls with arrows? I vaguely remeber the short time i played Vermintide 1 it was in the game. looked badass!
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An option to be able to turn of the ugly weapon sway flash in the direction your attacking thats just annoying looking at and clutter up your screen. Rather leave them just for when your Weapon Crits. Not on normal attacks.
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Give the handguns,pistols,shotguns similar small smoke swaying to the “wind direction” after a shot. (Depening on your graphic settings again…)
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Uncap the fps in menus (example after a run is ended and you look through all the menus/chest screen/scoreboard)
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Cut some seconds off the endturn menus and chest opening screen. They are way too long.
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Night/Evening and other random all maps??? This is allready in the game we know. Just its only tied to events. Kinda stupid, when they allready made it and they look good. Dont make much sense does it???
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Able to see your own foots when looking down (or your belly if your playing slayer)? Just for immersion…
Vermintide 2 looks good no matter even though this things allready^^ just some suggestions.
Immersion (not important some would say, but still…) :
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Make bird/crows take flight on rooftops and trees when a horde/specials arrives near them as a warning sign too our Heroes something is stirring around the corner when your see a flock of birds taking off.
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Add some ambitient war or just sounds going on around the maps or in the distance. Add some fire and smoke just indicating a nearby town or similar is under attack also. (This is the End time after all)
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Make some of the windows in towns have a light inside them f.eks. you can see the shadow of a rat slaying a citizen inside behind the curtain.
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A map like fort brachenbruche or how its called… Add some soldiers/peasants inside the gates (they dont stand a chance ofcourse) but makes you feel like your there helping out. “We” are the Ubersreik 4 or 5 doesnt matter… they are called heroes after all.
Some of the other maps could have something similar of this kind also, but this was the map that came to mind…
SOUND/AUDIO :
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Some of the weapon, mostly range weapons and Guns could get some more Ooomph! to them and tweaking the sound or recording real life guns instead and replace them. Audio has alot to say, just look at horror games. its half of the experience.
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Same goes for “Grenades/bombs”
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Give Handgun/pistols/shotgun “bulletshells dropping sound” leaving the firearm after you fired just for immersion…
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Add some more Music/tones to the keep just for the heck of it? ( like the beer map event…?? )
BUGS :
This i think are not intentional or how they are suppose to work…
- Handgun : This goes for both Kruber and Bardin versions. If you see a blightstormer FAR away in the distance that your team havent noticed , sometimes when you shoot him and your crosshair is pointing right at him ofcourse, the Hit doesnt register. This happens almost daily when im playing the game (at long distances). Think it has something to do with bullets and arrows dissapear at a certain distance maybe.
I would think as long as your able to see the enemy on your screen you should also be able to hit/kill them. Bullets shouldnt vanish in thin air or an invisble wall or whats causing it.
- Crossbow : When you zoom with the crossbows they have a very weird view just while its zooming in. Like it “clips” the screen as a frame or some kind of weird motionblur around the edges of the screen.
Maybe the crossbow zoom interfere if you have your field of view over 75 in the game settings. Something weird with it anyway atleast. Havent noticed this on any other weapons, why im sure its not meant to be that way. (Kinda hard describe it without seeing it yourself ingame or video)
- On the Horn of Magnus quest, on top of the roofs with 2 small bridges where a patrol and horde usually shows up just before you enter the tower. Noticed you cant jump (Slayer ult f.eks) standing on one of the side of the rooftops and jump sideway onto the bridge. A sienna went down on the other side of the bridge and i was trying to ult my way over there to save her since the bridge was allready full of horde/elites.
My hero instantly fell and hanged onto the side of the roof instead even if i could see where i was suppose to land.
Making me look like a fool instead of the “hero move” i was trying to make lol…
I would quess its an invisble wall since your not suppose to fall all the way down to the streets below.
QUESTS : (the carrot we all need for something to work towards all the time)
- You get one chest quest per day like it is now. Add another one daily but this doesnt unlock a chest.
You get a quest like f.eks you have to slay one particular enemy (250 - 700) /Monster one type per quest given ( 1 - 3) /Elites one type per quest given (30 - 100) /specials one type per quest given ( 4 - 15)
This gives you think of it like an indian collecting sculls. You collect materials from the specific enemy your slaying depending on the quest.
With this “materials” you could use to either work towards unique cosmetics maybe tied to the enemy?, or art paintings. Or a colour for cosmetics or weapon skins or Gloves or braclets or a necklace or something you could add to your hero. (since this is mostly a first person game and you see mostly your arms and weapon like 90+ % of the time.
Could be alot of different things also, like just portraits around your hero…
You could turn the material into a spesific colour (one colour is one type of enemy).
If you get enough bottles of one colour one kind after doing several ‘quest one enemy’ you can add it too multiply an armor. legs alone, helmet/hat, torso, weapons? cape colour? hair colour and also beard colour (dawi) and dont forget mustache colour . } : )
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Add a Beer Barrel in the keep, that the heroes are able to take one daily drink at the bar giving you a random daily/24 hour bonus.
Giving you a positive or negative (Do you dare?) Effect,trait, or similar at random times during the missions that day showing as an icon in the bottom left just like ultimates,talents. -
Talking about cosmetis add some gritty worn veteran items. (Making them look like they been on the road for a long time) this is warhammer universe after all.
PS. why isnt in all thats holy! my ironbreaker not getting a goddamn pimp cape and horned helmet shining under the sun, making him as tall as kruber while wearing it if you measure with the horns… making the slave rats crumble just looking in his direction.
PS.PS. Add some chaos hounds to the beasment rooster (Fast,agile, dodges around after each attack and able to pin your hero down chugging on your face. comes in packs with a beastmen hound master maybe leading them)