So after some 600h on this game, I though i’d give some feedback about the game. Obviously I like it, initially I just wanted a hack n slash game to tide me over last year’s christmas season. And boy did Vermintide 2 deliver.
Best sound design in a game I’ve come across, you can triangulate the location and movement of enemies by mere sound and it is so innate.
I have no big gripes with the game now that anticheat doesnt disrupt the game and crashes dont really happen on my part anymore.
Things that in my opinion do need some attention are:
-the range difference between two handed and one handed weapons seems too small, I’d personally like to see a range reduction on all one handed melee weapons
-hit or no hit with certain animations: chaos warriors and maulers especially, quite often it looks like the hit wont connect, yet it does. And sometimes you feel like it should and it doesnt. Isn’t really latency dependant since this happens also when you’re hosting. To a certain degree there’s alot of waving weapons in the air and stuff connects in this game, both on player and AI side.
-BOTs should tag stuff at times, specially a witch hunter bot should atleast tag the elite or monster it’s bashing.
-BOTs should use potions. Maybe have a check at a monster spawn if the human players have grimoires, if yes, drink potion.
-The way BOTs deal with hookrats that have someone hooked, the bots should be more eager to use a ranged weapon to diffuse the situation instead of trying to melee.
-Deprivation heroic deed means that no barrels are spawned in a map, so you cant obtain one of the grimoires on Against the grain.
-Deprivation heroic deed means no ravaged art is spawned.
-Heroic deed drop rate is too low in my opinion.
-Hookrat hooking, say you are in a hookrats range and the hookrat starts the attack and 5ms later you use a dash of your choice moving you out of a hookrats range, you still get caught.
-Doing many deeds in a row ends up stacking deed modifiers that shouldnt be there. I’ve had many times literally constant special spawns on a simple deed without the higher special modifier. The rate is to the extreme where specials spawn instantly after you’ve killed previous ones.
-The way enemy shields work: specially the stormvermin’s shield hitbox seems bigger than it looks. You can have a weapon come from a direction that seemingly does connect with the head of the vermin, yet is blocked by a invisible hitbox of the shield.
-Back to basics deeds reward is entirely dispropotional to the fact how tedious, annoying and how long it takes to finish one of those.
I’d like to end this post on a positive note so I’d like to say that the ‘A quiet drink’ has been the most fun I’ve had in a long time in a game. Also the weekly events in general have been fun, I hope we get at some point to pick our poison regarding them.