Okay, I know I’m not the only one that’s had problems with this, but if a Hook Rat spawns during a horde, it’s a serious problem currently. They are the same size as the slaves, with pretty similar/blending colors, looking like a clan rat almost during the horde. This normally wouldn’t be a problem, if they couldn’t hook you through 20+ slaves between you and them, or through/around corners. Right now it feels like they are lunging a door sized cube of a hitbox at you. Dodging the hook with actual dodge maneuvers feels less like skill and more like sheer luck. And the worst part is, if they hook you, from beyond the physical model of the hook, it pulls you TO the hooks model and clipped into those rats it hit you through.
Seriously, make them need a CLEAR attack line to hook you through, make them more noticeable, and please, for the love of god, make them TALLER than clan rats/slaves, so that it’s not an instant 'it’s safe while completely debilitating a party member.
Gutter Runners push enemies away from them when they pounce by knocking them away, giving a ‘window’ to get them off your buddy. Hook rats don’t.
Gutter Runners have a loud spawn sound. Hook Rats, don’t.
Blightstormers chant loudly and have a ‘channel time’ to counter them. Hook Rats don’t.
Leeches teleport to you, very loudly to announce they are there. Hook Rats jingle slightly but not distinctly over other sounds of combat.
And of all the ‘disabler’ specials, only the hook rat can move you to other areas and leave you to go get a buddy, they can even hook you from higher positions and pull you back up there, and away, from your allies.
Please just, make them more noticeable like other specials are, and give us some counter lay to them. Hell they are near immune to stagger and have storm vermin levels of effective health (2+ power attacks with a falchion doesn’t kill it, but will behead a storm vermin on the same difficulty)