I’ve thought about this long and hard, repeatedly - from a mechanics viewpoint.
And, on Elves, Wardancer (or, as we’re talking high level classes for these characters, Shadowdancer) would just be too close to what Handmaiden currently is. Something with magic seems way more fitting.
For Bardin, a Runesmith would be neat. I’d like to see a “Bag of Grudges”, basically a bag full of Rocks with grudges inscribed on them, preferably aimed like grenades with small AoE or a glancing blow mechanic (as fluff wise they’d apparently be more likely to hit than regular rocks) but still allowing skillshots.
Regarding actives, all current ones basically fit into a mold:
- AoE centered on character
- Movement straight forward
- temporary cloak
- straight forward attack or homing projectile
Pick 1 or 2, often with an extra buff attached; In case of centered AoE may also be a party buff.
Some characters don’t have some aspect of this (of course not every character can have cloak);
F.Ex., Bardin has no attack active, so maybe as a Runesmith his active would be something referencing the Rune of Wrath and Ruin.
Maybe a Ground AoE that gets stronger the more it hits? Of course, an Engineer career with a turret would be way cool.
I also thought that a Runesmith could use a heat mechanic, which could tie into a potential offensive active (encouraging risky play in a similar, but different way from unchained).
For Sienna, I’d like a sort of spellblade with party buffs and increased cleave and melee range - basically, a sort of melee and skillshot - character (unchained is really a tank class) that would be akin to a mercenary with a touch of WH, but for sienna. Also, there’s no ability that I know of that actually increases melee range. A sort of fiery force projection from Sword of Rhuin would be a believable enough excuse.
Hearts of Fire and similar abilities would justify a team buff active or even an aura.
Salty, I just have no opinion on, but why not make a priest if it’s popular. Could make him an anointed priest if FS wants to go less Hammer and heavy armour. Not sure why I so lack creativity here.
Kruber, I researched WH RGP classes, and while there’s no obvious choices to me, a sort of Duelist/Champion could be a fitting theme. I mean, if there’s a career that has him go back to his roots and become a hunter, why not a subclass where he decides to put a little extra art in his martial? Could offer some weird shenanigans like an extra weapon slot(in line with imagery in that rulebook), or add extra dodges to weapons. I’d really like an option like battle stances for different situations, as well.
Kruber doesn’t yet have an attack active, though that wouldn’t really fit there, but, tailored to the concept, maybe a challenge? Sort of a directed taunt with buffs? Buffs could actually be determined by your next action, allowing adapting to the flow as well.
Still doubt it’ll happen anytime soon, though.