Need to add feats to tab screen. -Also add icons for buffs/debuffs. -Also icons for stacks

When we hit TAB we get told what map and difficult we’re on.

Would like to have my current loadout of feats/perks/class also listed. I’m learning four new classes, so being able to remember if I changed something, what something does, what buffs are at the bottom of the screen, would be massively helpful as a memory tool.

We’re all experimenting, and trying new builds, looking for new synergies, etc. So if I had say, my build on the tab screen for weapon perks/blessings and also feats and class information, I could refresh as needed and play accordingly.

Doesn’t need to have every feat on it, just the ones selected currently…

And the buffs at the bottom of the screen, until I learn the icons. This is extra important on Zealot which is presently my worst class, but looks like it could be played at a very high level once you really learn it. Zealot has a ton of buffs/debuffs to manage. Oh, I have all these buff/debuff icons. What do they mean? Oh, that’s what that means. I know what to do now.

AND… while on the topic of icons and buffs/debuffs, would really help to have how many stacks of X that came with our weapon perks

IE, my sword has momentum on it, momentum gives 10% toughness, my gun has pinning fire, but I don’t know how many stacks it has presently and should have that in with the other buffs… and my first feat is toughness relative to distance from enemy, my second feat is… And my class abilities are…

You get the idea. Just a memory tool to help us learn the game faster.

TY.

4 Likes

Bump

Everything you pointed out seems reasonable and something FS should have already learned from Vermintide.

Don’t think they fix it till December 2023 for the 1 year big update

Strongly agree, especially since the descriptions of the blessings sometimes are missing information like duration of buffs.
And please give us somwere a legend that tell us what all this features mean for god sake.
Why do i have to go outside the game to know what rending or impact is? And what means power? How is different from damage? Damn it fatshark you did some improvement with the stats of the weapon but is barley the tip of the icebearg to give your players meaningful informations.

Bump
Also, when on the Pre Mission screen, it would be nice to see the other player’s feats and weapons.
Good to know not to bring a flamethrower when the psyker and the other zealot are already bringing it.