This is a disorganized ramble. Fair warning.
Not going to drag the two games often touted as ‘Darktide killers’ (Helldivers 2 and Space Marine 2) because they’re both well-made, extremely fun games in their own right.
But I’ve played both, and neither grabbed me at all the way Darktide did. And after a while, I think I understand why - with slightly different reasons for each one.
Before we get into all of that, some housekeeping:
Both Helldivers and Space Marine are, at least judging from Steam Charts, more successful games than Darktide. SM2 was the more expensive with people paying up to $100 for the game, and had a player peak higher than Darktide’s at about 185k to Darktide’s 110k. Meanwhile, Helldivers 2 was a runaway success with a peak of 460k players. Both currently maintain player numbers higher than Darktide’s with SM2 at 9.5k and HD2 at 50k. Both games have (somewhat) better monetization practices than Darktide, with HD2 keeping costs low and rotating items swiftly while the currency can be easily earned, and SM2 with a more standard season pass/cosmetics upfront model.
So why don’t they grab me?
Well, SM2 is easy. It’s a campaign game which I had fun with, but in all honesty was not drawn in by the co-op aspect or the gameplay proper. Maybe it’s because it’s optimized for controllers, but I found the combat excessively fiddly and the guns not good enough to make use of. Good game, enjoyed it, was worth my time and money, didn’t want to touch it again. Plus, it didn’t have the…for lack of a better word, immersion of Darktide. It was big and showy and felt more like WWZ (another co-op game I enjoyed but ran out of content on) and that alone wasn’t for me.
Helldivers 2…Helldivers 2 is a little harder. Because it does have a lot more going for it - a fun story, lots of satisfying explosions, constant death and destruction, a ridiculous premise, good guns, lots of fiddly bits to mess around with, and an absolutely insane cosmetic variety. By all accounts this should occupy my time. And yet…it doesn’t. And I keep coming back to Darktide instead.
There’s a couple reasons for this. One might be that I don’t feel that ‘attached’ to my character (since, you know, they die). Even the minimal choices Darktide character customization gives at least allows me to focus on them and make them feel like ‘mine’.
Another might be time. HD2 has a lot of rewards behind ‘operations’ - strings of 3 missions at random. This is usually about an hour to an hour and a half of time, and while you can do quickplay, it ‘feels’ off to do so since you’re technically ‘losing out’ on bigger rewards iirc.
A third, might, ironically, be the warbonds system, which I would otherwise praise. Every time new content releases, since I don’t play enough to grind the earnable currency, I have to weigh whether I want to spend the bucks on a new warbond and unlock everything on it. And, usually, I don’t.
It could also be the focus on what does the big damage. In Darktide, you’re down to your own abilities and weapons. In HD2, it’s all about stratagems for the most part - your primary and sidearm will not help you past a certain level or against most enemies, at least not in the majority of your damage output.
But, regardless, neither of the games that are ‘better’ than Darktide grab me in quite the same way - where you go down into a hive with your comrades, your weapons, and your wits.