Mortis trials

I think most people are entirely sick of that type of writing, yet it keeps showing up all over the place.

And that “quippy” humor is definitely on the vox channels all the time, which honestly don’t make sense for our rejects to be hearing in the first place.

Playing without the Zip-It mod is torture, but I am missing the playable character dialogue because of that as well. And some lines still slip through.

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Can’t play with it… I get the infinite load bug.
And if I could I would mute everything that is lore. This is just annoying me these sentences in middle of the mission.
I like the reactions from characters, but lore lines, no. However, muting these ones result in the infinite loding bug :confused:

Maybe it’s a load order thing. I don’t have that issue.

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as far as i cobbled the idea for “solo psyker phantasy” together,
from the snippets of the recent news,
hadron does indeed say combat data at the end of mercantile hl 70 04 is going to be used to train other rejects.

given we already have vr training in our day and age it aint too far fetched to take sephonie for a spin isnt it?

whether thats appealing as a mode-background is up for personal preference i guess :man_shrugging:

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I loved VR missions in MGS, they felt like additional content to complete after you finish the main game. They had very creative layouts and a wide variety of modifiers to you and the missions.

This, that the FS team have created, is not that.

That is a serious stretch.

I just wanted to add aswell, that if Fatshark want us to care about this Sefoni character, and the rest of the crew, they will need to start treating the story as something serious. Having Sefoni literally tampering with the crews minds, whilst the Inquisition are onboard, and having Sefoni refuse to comply when asked by the Shipmistress Brahms. Why should I take this seriously if they treat this entire thing like a joke?

He’s credited as the “lead writer”, and has a looooooooong history of derpy output. This is the same dude that came up with all Space Marine Chapters looking up to the Ultramarines as their Spiritual Liege, Kaldor Draigo carving names into Mortarion’s heart, Grey Knights slaying Sisters of Battle in an oddly Khornate ritual to use their blood for protection against…Khornate daemons, Deep Striking Blood Angels Land Raiders who totally bro-down with Necrons, etc, and who was responsible for a number of…atrociously imbalanced tabletop armies in Fantasy and 40k. That we get inconsistent and weird writing there I think is to be expected.

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I’m really hoping at least part of it is going to let new players practice core skills.

Pushing poxbursters, dodging netters/dogs, dodging overheads, etc.

I think that, using VT2 as a template, we can safely assume that this is just chaos wastes.

order of operations for VT2 was

base game, weaves, chaos wastes, versus

so far we’ve got a pattern going for DT

base game, havoc (equivilent to weaves), and so the chaos wastes roguelite style of gameplay is what i would suspect would be next. god I hope they don’t try to inject versus into DT.

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it is not chaos wastes.

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While true, @Ryshek (and confirmed by strawhat to not be the case), it will be effectively the same thing from a retention standpoint. A mode in a separate area that adds replay value through roguelite elements.

The fact that it will be a horde mode in a single area instead of “travel through X map start to finish” is the only real distinction here. As far as we can speculate.

We’ll see how it shakes out on release, but considering they followed the VT2 template, flaws and all, up to this point…it’s not a stretch to assume they decided to bundle together the Fortunes of War and Chaos Wastes elements together. Certainly took less dev time I imagine.

Again, assuming this is all true, this would put them at the point they were at post-Chaos Wastes in terms of “next big milestone”; that makes me wonder what the game will look like a year from now, since I doubt whether VS will ever actually come to DT.

Would it though ?

While the order is not correct (A. FoW, B. Cata+ C. Weave, D. CW, E. Versus; against: B. Auric/Maelstorm, C. Havoc, A. Mortis, with Versus and CW not having equals yet) comparison are possible, but the different successor modes do seem to try something different from the original VT2 one.

Havoc trying to avoid quite a lot of the problems from Weaves (not all, and having some new ones still), Mortis seeming to try to engage with more replay value than FoW did…

Leaving the CW mode still being the big next thing.

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Well it’s a rough timeline innit? Order aside, assuming what I said above was true and they decided to roll some things together, they’re mostly caught up when Mortis comes out.

At least caught up enough that they could consider doing something completely original because they don’t have any more ideas to fall back on.

I wouldn’t complain if these assumptions were incorrect though, I’ll take multiple roguelite element modes if they want to make them.

Timeline wise, if we do // with VT2, we would start seeing new Premium career (translate to new branches), and in ~17 month we would see Chaos Waste.

Havoc released quite close to the time that Weave did.

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That was the quiet part I didn’t say out loud, I don’t wanna jinx it. I want my 5th admech class so bad.

But beyond that, yeah, idk what they’re cooking for a year from now, but I really wouldn’t be surprised if it wasn’t Chaos Wastes.

Just feels like they intentionally avoided it the first time around and with how stubborn whoever it is calling the shots, I feel like CW will never come.

‘Class’ like Admech didn’t have any equivalent (with the note of Devs saying that new character wouldn’t happen for Vt2).

You mean because we got Havoc (Not Weave :trade_mark:) ? It’s just a case of size, Chaos Waste is much larger than anything else in VT2. It make sense that even if they do work upon it already, it won’t be in game till quite a while.

No exact equivalent, but the amount of work for the 5 extra careers is probably similar in level to adding one full class in Darktide.

Exactly. But that just accentuates my point about the stubborn lead making these calls. Even if it took less time than weaves, it was still something nobody wanted and/or asked for haha.

People did want more hardcore content. Some still do yet in fact

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Hard content sure, but not in the form of weaves 2.0

I am only participating in it for the penances. Just have to get my 20 weeks worth of rewards then I will probably only play it to help other people that want it.

The modifiers were cool, but I would like to see more interesting challenge than “shooters deal x times more damage”

Or more than just the Lucas special of

I’d still like to enjoy this game when my body starts to slow down. If I wanted a twitch shooter I would have played [insert arena shooter here].

Generalizing ofc.

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I still don’t understand how Havoc is so much like Weaves? No fixed set of levels using predetermined “puzzle” spawns, no separate leveling system, no tiny repetitive level chunks, no timer, no leaderboard.

Havoc uses the base levels, base leveling experience, with difficulty modifiers thrown on top.

What am I missing?

Well it is a little bit of hyperbole I think, at least for those of us who aren’t just blindly parroting others just for the sake of grumbling. There are certainly some similarities if you dig enough.

For one thing, it isn’t just “the next level after auric”. It has its own difficulty curve like weaves did, except it is somehow easier at the start of its curve than weaves was for some reason and doesn’t get as hard as auric until like 20.

Second, it promotes what is effectively a ranked system like weaves did. Except now you can flex on people in the lobby instead of the scoreboard no one ever looked at.

Third (this one is a bit reaching, but you can’t blame people for it) it adds new features that would have been welcome in the base mode but aren’t. For weaves it was the athanor and for DT it is more modifiers.

I’m sure if one were the type of person who thinks Fatshark is responsible for the declining global economic situation you could pull more rabbits out of that hat. However I think the reasons above are enough to call it “weaves 2.0” instead of constantly referring to it as “the first new mode fatshark has added to current Tide game that we didn’t ask for”.

Unless you count special assignments and/or operations, I guess, but I don’t. I like the idea behind them, but just don’t think they have the metaphorical bandwidth to keep up with them.