It would incentive grind on regular mobs, I don’t agree at all.
Now bosses providing bonus material, now that’s something I agree. Ok you wanna tackle daemonhost? Risk and reward, instead of it just being a brick in the pathing that you have to avoid.
What? Monsters are just bosses, not regular mobs. Though it could be my mistake as in DT those are “Monstrosities” vs “Monsters” in Vermintide 2. So maybe my post wasn’t clear enough.