In my experience Havoc has been less toxic than the main mission board, never been flamed in it like Auric, people say hello and emote way more, rage quits are rare as you cant just jump into another mission like Auric, and people understand that you are gonna fail a lot as that’s just the nature of Havoc and it is ridic hard and sometimes BS things just happen. (Twins and spawn etc)
Kind of the same thing happens with the mission board where Heresy was waaaay more toxic than Damnation difficulty. All the people playing at a higher level have huge amounts of hours and just want to get their game in rather than act out.
Since a lot of them left for Havoc auric probably has gotten more toxic on average lol.
The party finder is very much an unfinished feature that doesn’t learn from the mistakes that other games with party finders have learned. There is a lot of variety to builds that can be brought and the interpretations of the host for what would be fun to have or what would help guarantee a win is a personal matter. Without having a guarantee to what someone brings, and that if someone joins with stuff that you don’t want to play with you have to remake the entire lobby due to not being able to kick, the system is going to be very argumentative.
Previewing builds solves this issue to a degree, you now at the very least know the first option that a player is willing to play for the difficulty you have selected, but even then often people like you join and go “I’ll swap” and then, regardless of what the team or the host wants, swaps anyways. It requires a rework, but I rather they work on the actual problems that affect the game and larger player base like its core balance.
Also, 1 minute is not enough time to discuss what you want or need in a build with 4 people in voice chat, let alone typing every message out and selecting each item with the correct blessings or perks or changing talent trees completely, and there’s no guarantee that people have multiple havoc-ready builds, especially since often people only play the 1 obvious build for each class.
Don’t know if I will like it… But after playjng the beta i can affirm that the world is really well made.
From what I saw, I was not impressed by the combat. However, I have seen videos that were great on this topic.
It may be because I had a bad ping during the beta (more than 250).
But I like the fact you can play alone if you choose to. Anyways, I don’t want to join Atreides or Harkonnens and wait for the smugglers.
My experience in havoc isn’t that different. But yes high havoc needs players to cooperate, stick close together and it certainly helps to have builds that compliment eachother / tick of all the required boxes. Havoc 40 can certainly be done with a variety of builds and don’t require meta perse, although meta builds surely help when going with a pub game.
Having meta builds by itself doesn’t guarantee win though, need to put in proper teamwork / gameplay as well.
Anyway I get people grinding their havoc level want to have a good chance to win the game and select teammates based on their understanding of what helps winning.
Personally I don’t really care about demoting and it can be fun trying to help other players getting to a higher level. But for me to enjoy that, they need to be trying to cooperate / play as a team. Too bad I can’t see that from someone’s profile otherwise I’d certainly select those teammates.
Thats not my experience. From what Iv personally seen nothings changed, some teams do play as a team, some teams dont. More often than not they do but Id estimate about 1 in 5 have about as much cohesion as a bag of marbles i.e. if you drop them they go everywhere.
As for the mods that show equipment, Iv no idea, I dont play Havoc because its not pub friendly due to the way its setup. Id hazard a guess that it would be almost as toxic without any mods.
I think mods have very little impact. I actually think the scoreboard mod has more impact on these forums between people using it as evidence to make a point.
And I think I mentioned this in the past, you’d be surprised how many people have unallocated talent points at level 30 and/or are still sporting their green curios from a level 12 mission reward.
Time is a finite resource, if you see someone like ^ it’s your prerogative to leave the lobby so as not to waste your time.
I’d leave I Should have left within the first ~5 minutes of watching a mission instantly turn into a crapshow because the rest of the team decided to play like it was their first time in a co-op video game.
P.S. In hindsight I should have done this far more often instead of sticking it out.
Carrying just becomes second nature at one point, I just wish I could play some meme build like OP’s and still be able to carry easily and have fun and not feel like I’m shooting myself in the knee in the process.
That’s fair, I’m not saying you should leave at the drop of a hat (or after too much time has passed), but some days and some matches you just get fed after a time, like on the weekends and it’s the 4th pug in a row that instantly goes to Hel due to players playing like they’re in Wolfer’s team.
I hate people dropping for no reason as much as the next guy, but sometimes there is a good reason, then it’s justified in my book. If I had more information on the team I could have made a more informed decision in the lobby, and maybe on one of those days bow out gracefully.
Funnily enough I had one dude randomly stalk me on Discord after my buddy and I left in the first few minutes to chew me out (ed: it may have been lobby), and another here when he and his buddy decided to put on a sedition-level sh!t-show performance that made the bots look good, and my buddy got a work call.
The more I played with randos over the last 1.5 years the less I wanted to stick it out in those kinds of groups. I’ve carried more than my fair share of groups, but at some point it just becomes a tiring chore rather than “it’s fun for me, I like the challenge”.
All’s fair in the first five minutes IMO.
Yeah but bro, gear doesn’t matter bro, only skillz matter; source: trust me bro, bro.
Unless he was that mythical unicorn player who carried the team at level 19 with white gear, bro.
True. I hate ragequitters with passion but the core issue is lack of gatekeeping bad players from higher difficulties. Some builds that I find very fun (for example ES Lasgun vet) is pretty much pointless when your team crumbles at the first horde so you have to use melee 90% of the run.
That being said, Havoc with randos is currently unplayable because the majority of decent player grinded for penances and went back to Auric. I think leaving Havoc is fine once you realize that the ego gamers in the team can’t handle 5 Bruisers coming at them.