If you went to COD calling someone who asks you “How long have you played this” based on a mod a “bully” is either
a) trolling
or
b) you skin go seriously thin over the years.
Mods are not an issue. YOU make it an issue over basically NOTHING.
This isn’t PvP. You loose NOTHING.
But YOU demanded everybody has the same experience as you, just because you don’t like how others play their game.
If you would reflect those facts, you would realize that it is extremly selfish of you.
Also I’m not a cub either. I went to OG CS. Seriously.
Give us a good reason or stop crying over nothing…
Mods aren’t the issue, but there is a small subset of players who do use mods to harass and annoy others. The modding policy specifically addresses this, and players disrupting games should be reported:
I rarely see toxic players, maybe once every 20 games or so. But when people type a lot about what they want you to do or don’t want you to do, most of the time they are blamers. Of course Crayvun doesn’t have to interact with them, that’s why he left?
Personally I don’t have bad experience with this mod but I can see how it can create a topic to insult other players or judging them based on their play-time.
Pretty much sums up how I feel. Not even the more “cheaty” mods like enemy health bars or spidey sense bother me, useful as they are I can’t see too many instances where they completely bail you out of a sticky situation like 8 crushers and 16 ragers being smuggled in a monstrosity/horde combo.
Now you act like you know me (or everybody else for that matter) or what I (or we) can handle?
Speak for yourself.
I challenged your point of view, which you voiced freely to all of us here.
This is a public forum…
If you can’t handle that, that’s your problem (again).
You have yet to make a valid case for your point of view, besides " I was VERY mildy annoyed".
REFLECTION, do you speak it?
EDIT:
Also threating violence? Want to flatten my nose over an online disagreement?
That’s a big disqualifier right there and shows how well you can argue your point.
I do use a smartphone, but I only access a limited number of things from it. For instance, I would never do banking on a smartphone, nor would I do anything involving credit cards or payments of any kind.
Though recently I got my hands on a Librem 5 that runs an operating system I can trust. Perhaps it’ll make me change my mind.
Well, no system is save and I’m far from an IT expert, but I agree on the whole banking thing, unless it’s a security messure of your own bank. Those are (mostly) save.
It seems to me that right now we have a good sort of middle ground.
Case in point: Vermintide 1 where mods could instantly teleport players to the end or end the mission with max. loot dices.
Then comes VT2 where barely any mods are allowed and the mods that do work have very “light” functionality.
Now we have darktide where a wide variety of mods are available, but “significant” game altering mods do not work (presumably because lots of stuff is server side).
Where is the option for “just as it works now”? That would be my pick.
Fatshark / Nexus Mods have removed at least some mods that went too far, and they do react to reports of obvious cheaters. While some of the mods that are “ok” are definitely on the fence imo, overall none of them give an advantage so significant that it would seriously harm the experience for others. I should know, since I’ve played a ton since release and still rocked it, until getting into mods last Jan.
Obviously in a perfect world Fatshark would have complete oversight and control over all of it. Better yet the many significant QoL aspects of those mods could instead be a part of the core game. But none of that is realistic. It requires personnel, training, expertise and some type of anti-cheat to make it all work in the first place. All of that ofc. means a lot more time & money, all of it away from the game itself.
Right now mods are in a very good place imo. They help fix a whole lot of the issues with the core game yet without taking it too far, leaving Fatshark to focus on content and patches.
As long as mods are never factored into feedback, then I don’t care what people do with their game. The only concern comes in how those little QoL details, extra information and details, and “accessibility” tools impact feedback and effectively make the game harder for those who don’t go to the trouble of adding piles of mods.
It’s for that reason alone, for the total lack of trust I have in the community giving unsalted feedback, and the fact that my gameplay can get stirred up by tryhards pushing mods that have a wider impact on play than they probably realise, then I’d probably prefer all in-game mods be prohibited.
My issue with mods especially for weapons is that I prefer them to be aesthetically and functionally LORE ACCURATE on the weapons when it comes to scopes, barrel “extensions” etc because after seeing some hideous mods they dont look anything like Warhammer 40,000 they end up like Call of FartniteBlox. I play for the sake of Warhammer 40,000 universe immersion, so even then I don’t opt for mods, would only if it gave me the components to make a Stalker Bolter or Spectris Pattern Bolt Pistol inspired loadouts for example. Only cursed mod kind of crazy I’d even want is if the flamer is attached to the heavy eviscerator to make it a Vindictor flamer-chain weapon used by Zealots
I liked the Vermintide 2 model of doing mods. If you wanted free reign to do modding, there’s a space for you and go nuts.
There’s also a space where they had official mods that they approved, so that there was at least an idea of fair play and coherency. No one was going to be dropping 5 billion resources on you post game and/or nuking the map by M1ing.
The only things that I didn’t like is how slow they were to approve and update their approved list, especiallly after a major patch that invalidated all the mods and progressing on the modded servers didn’t do jack.