Mixed feelings about community managers

I agree with many of the things you bring up, but this is not true. Vermintide 2 followed a similar pattern to that of Darktide, but for slightly different reasons. They launched at 75k, dropped two thirds of the player within a month, and dropped below 10k within two months. If that will be better or worse than the current release is hard to tell.

If I remember correctly the main gripes at VT2 launch were:

  • the many backend errors - FS didn’t expect the large amount of players (and certainly other things as well)
  • the many many bugs - took development time from other thing, most fixes they applied broke previously fixed stuff
  • the roadmap - promises of dedicated servers and more
  • (the slow start / progression barrier)
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