Community Update #5: Week 2

I think part of that is burn-out from pre-order beta players. That doesn’t invalidate any point made about player drop off though.

That is most likely true, but, Vermintide 2 had a similar curve (check graph in post below).

Vermintide 2 also had a lot of the same issues. Loads of technical issues and a hard time incentivising people to keep playing the game after they had gone through all maps on recruit/veteran difficulty. A part of that is also that FS didn’t deliver on promises and that the technical issues took a lot of development time away from what they had planned.