Where to even start… How much backwards you can go from previous game Fatshark? Or how twisted your perception of our feedback is if you totally misunderstood why we like Chaos Wastes cosidering how you put it in Darktide.
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So, maps. Having people camping Terminal in hope of getting ONE difficulty 4 or 5 mission (sometimes the same one over and over again) is not fun. It’s hidous, frustarting, tiring. If someone is level 30 with leveled up gear: he doesn’t want to play missions on Diff 1-2. It’s like playing with cheats. You just rush throuh map, click and everything dies. Craft mats on lower difficulties are not high enough. Why we can’t choose map and difficulty? I know you wanted to put Chaos Wastes mechanic, but have we ever told you in our feedback, that we want to do it in exchange of not being able to chose maps and diffuclties anymore? Maps with random modifers, random effects and missions is fine. But then there should be SECOND terminal where I can just chose mission I want to play and difficulty? What for? For variety, I am tired of playing same 3-4 maps, I want to play couple games at X map maybe becasue I like it. It’s horrible. Sometimes there is no Diff 4-5 map so me and my friends just… don’t play game till it shows. Its boring to go lower, ESPECIALLY with pre-made.
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Speaking of camping terminal: Camping RNG store. Fatshark, for gods sake, have you ever tested your own gear progression? People are camping store, log in, log out every 60 min or AFK in hope they can get a weapon they want to try. My wife who is Psyker was watching “The Irishman” (3,5 hour movie) and only was logging in to check after refresh if she got Surge Staff becaue of course your RNG store is feeding her with Autoguns and Lasguns, while she has NOT INTENTION of using guns for Space Wizard. What the hell? That’s what you call gameplay? Camping store in hope RNG will bless me with a weapon I want to try, not same ones I hav been using for last 30 hours? Have you ever considered how it will make playerbase die once hype will die off.
Wanna go play with Force Sword and Surge Staff on Baross on Diff 4?
Sorry, you can’t. Best I can do in Store for next 5 hours is knife, autogun and some other maps on diff 1-3, one on 5. How about that?
Guess… I log out.
This is not how it should look like. The Chaos Waste formula was supposed to be addition, extra to spice up. But chosing map and difficulty is like a BASIC FEATURE games like that should have. L4D, Killing Floor, Vermintide etc. Can you imagine those games where you log in and it’s only maps and modes you don’t like? Who would play them for long? We told you we liked Chaos Wastes becasue we wanted it to be in base game. But we didn’t tell you to remove map/difficulty choosing! Why did you take our feedback in such strange way?
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And speaking of chosing missions: Where are mission rewards? How do you want to make people want to play mission after reaching level 30 if they don’t get any reward from it and their gear progression is tied only to RNG store. Diff 1-2 should always give you green, Diff 3 should always give you blue, Diff 4 should always give you purple, Diff 5 should give you 2 purple or 1 master-work. Emperor Gift is a joke. My wife did 5 mission and she got ONE gift… autogun. On Psyker. Enough said.
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No Weapon Crafting: if you want RNG store for some bizzare reason to remain in current form we need weapon crafting so we can at least craft white weapons we want. This way we can chase stat rolls on white weapons and use your Consecration mechnics to then work on them to make them our perfect min-maxed weapons. This would also make more sense to run missions for crafting parts to keep rolling that weapon crafting. There is no progression here. Even if you will add all other options to current crafting, we will still have to rely on RNG store to get weapons to work with, hence point no. 2 issue WON’T CHANGE.
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Contracts. My Gosh. 25 missions, hideous. 6/3 secondary COMPLETE objectives on one map… hideous! The amount of toxicity is if someone dies on last objective and lose grim/script is insanse. Especially if map that contract is for IS NOT EVEN ON TERMINAL, check point no. 1!! It’s not good design. Who though of that? Who tested that? Who approved that? What about having multiple characters? Have you thought about absolute cluster that is trying to make contracts in week for more than one character?
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Which leads to next point: Who the hell thought having currencies/weapons being character bound and not account-bound is great idea? When I play my Veteran and I see the absolute PERFECT rolled axe for my Zealot and I can’t equip it on Zealot despite the fact that they share the same weapon type: it’s just frustrating. Why do we have to grind mats and currency for every character. If I do 10 missions a day, why does it matter to you if I will do 5 on each character vs 10 for both? There is no reason for that. It worked so well in Vermintide 2. IT WORKED SO WELL. Why make it workse. Why there is many regress vs your previous game?
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Penances. You know how horrible, toxic, anti co-op and frustating they are. I will leave this reddit post to let you know how much as It’s been said during beta multiple times why many penances are just straight up toxic: https://www.reddit.com/r/DarkTide/comments/zbhfbh/i_just_finished_heavyweight_champion_and_it_made/. Maybe you don’t want peopleto get cosmetics too easy becasue cash shop, eh? Who knows with how you treated us with your online premium store. Who knows.
Fatshark, with how much your tried to FORCE us to play your game with lack of QOL basic mechanic, bizzare design choices and RNG fest, instead of ENCOURAGING us to play your game with lot of options for different players, smart designs made for players convience, rewarding gameplay with nice dopamine boost at the end and clear goals to chose and chase while having fun: if you don’t start to rework those this game will dry very very fast. People already have no idea what to do once they are at level 30. Already. They can’t even play how they want becasue everything, even maps and difficulties is RNG. This is not recipe for good co-op game.