Ok, so i’ve been having a bit of a crisis in my Vermintide career, the game is too easy now, it gives you way too many tools to deal with every threat, shades 1 hit K.Oing bosses on legend, lingering flames Battle Wizards insta poofing hordes. Well, I decided to up the ante, double emps vault deeds with twitch mode? Nope easy, Deathwish, onslaught, hyper twitch, all still cake walks. And this gave me a profound realization.
The slow power creep in this game is silly, and it really highlighted how potent meta classes are compared to the less picked careers.
Some of the biggest issues in this game I think don’t just stem from class balance however, I think a lot of the careers are just simply bad designs, or a good design with poor implementation.
Most support talents aren’t very useful outside of very specific situations.
Most tanky talents aren’t very useful outside of very specific situations.
Careers are not diverse enough, and that leads to things like <4 basically similar ranged classes with 1 clearly being the best>(for example) type of model, which is very unsatisfying, even less so when multiple friends want to play the same hero.
Some questions to answer in regard to this (for example):
Why are most ironbreakers played as a ranged career, is this intended, do we like this, should it change?
Why is BH no longer picked often, is he in a good spot or are other classes just better?
Why are high damage roles almost always picked over their “more survivable counter parts” do we like this?
Over-tuning and under-tuning, shifting meta as opposed to potential achievable balance.
I don’t think anyone here is unaware of how overtuned some of the careers are WS, Shade, Zealot for example are all aggressively strong. Now as a PvE game this isn’t the worst thing in the world however, it heavily devalues other careers, not only do people ignore them, but in the case you do want to play one of the “non-meta” careers, you are instantly subject to less engaging gameplay, a prime example would be picking huntsman, a solid hero in his own right, but you are meant to take out elites and bosses, competing with a shade or zealot right now is basically impossible and you wind up twiddling your thumbs while everything melts around you. It makes the game boring.
More to come, have to gather my thoughts post this giant wall of text, but TL;DR only a few careers even seem fun to play, others are riddled with bland talent choices, boring mechanics, or simply noncompetitive play-styles or weapons that leave you waddling around while everything gets nuked from orbit.