So I’ve been vocal about my - turns out to be - quite unpopular opinion that many, mostly newcomers who did not play Vermintide 1 too much or at all seem to disagree with. That is, nerfing “power buttons” is a great thing.
I’d like to provide contrast to the “omg stop nerfing everything” voices because I think they are wrong for the wrong reason.
Vermintide by concept, by design down to it’s core is an action game. An action game heavily focusing on melee combat and good team cooperation. That is Vermintide.
Now I’ve seen a lot comments from people and they seem to have the wrong expectation here, but from a fundamental level wrong, this is why I assume they are majority of the ‘cry out loud’ scene big streamers attract.
These people, not familiar with Vermintide and appearantly with the Warhammer Fantasy license either don’t shy away from having a strong voice regardless of not knowing much about the source material, and have strong tendency of seeing things in a more traditional way, such as an elf has to be a ranged god (optional bikini armor applies), that itemization is a system that in their minds live like traditional RPG itemization, same for skills.
You have to understand that Vermintide is closer to Left 4 Dead than Diablo or Overwatch. This isn’t a hero shooter where you are given a selection of heroes who are very strongly designed to be super strong at something and less so in other things. We had no passive skill for a character, no other passives through leveling, no active ability back in Vermintide 1. Not these were weak or meaningless, we had no system for it at all. No passive regeneration, no increased crit chance, nothing.
Vermintide 2 is a sequel to that game, not a new brand. I’m happy for the ability nerfs because it means the developer team wants to keep Vermintide 2 made for the fans of the first game and improve upon the first game, instead of making a PvE Overwatch event. I belive it is the right direction to keep Vermintide faithful to it’s roots, and try to find the golden middle path between adding new RPG elements and keeping personal combat skills and teamwork as the core of the game, where there are no magical PRESS THIS BUTTON TO WIN ability, no combination of items granting a Diablo-style build that passively allows the player to overpower challanges for their choices in a menu instead of pushing themselves 110% to survive in melee combat, dodge, defend, attack at the right moment and have a good formation and strategy with his or her team.
I don’t see too many voicing this kind of opinion here and the huge income of new players having a very different perspective is certainly not helping, the “came from shroud’d stream because this it is the new buzz” type of folk also everywhere like to downvote everything that isn’t matching their views, so I’m just making my humble attempt here to show there are people who stand by Fatshark’s decisions of keeping Vermintide, Vermintide, while expanding upon that.
Not sure if this is good place for it, but people mentioned above also show tendency of liking to overwhelm subreddits and witchhunt people who they don’t see as part of the collective mind, given the Fatshark forums are less popular I’m hoping to have my voice heard here.