Maps - they are very pretty, dont like the darkness mechanic use but thats subjective, nice to have some maps that are more close quarters but the narrow passages seem to funnel the enemy excessively. havent played them enough for a final verdict. i do have huge perfomrance issues but i guess thats beta
fixes are obviously great and much needed/appreciated. especially having talents that work , and even work if your a client! but the lack of any balance work here hurts.
“finesse” weapon changes , not sure thats accurate but im referring to the general changes to head damage on low ap weapons , especially light attacks, well its certainly made a lot of weapons more effective, and using daggers to mass decapitate an entire storm vermin legend patrol ina round 5 seconds is i have to admit almost pant dampeningly fun. and watching boss’s get mowed down in melee is great , i do feel it might of been better for the game to lower ranges over poweredness rather than make melee just as broken op. still easy legend farming will go down well im sure.
DLC - maps for free , great only use QP anyway , the bug fixes and balance will be in a free patch i assume. so were just paying for the semi functional loot/quest system?
well it feels bad complaining when so much is free , but still i have to say a loot system that doesnt suck huge donkey balls should be baseline.
so to sum it up, it is great and much appreciated , but the problem is. its been so long and so slow in coming and were still not at that line where we feel the base game is where it should be (where is class balance / loot system/ actual weapon balance) that it still feels like this is catch up to where launch should of been. but atleast this can rekindle hope we might get there!
edit - forgot , that audible warning for an incoming attack not on screen 10/10