Alright so I wrote this huge chunk of text a while back and I thought it would be interesting to see your guys opinions to it. This critique is not meant to be negative or a attack on the game but I do admit that when comparing V2 to V1 I just found that many new system in the game are just not working (imo !). The text is also almost half a year old so not every point I make is necessarily relevant now especially the points I made about dodging and some weird animations I think. Also keep in mind that this is my personal opinion and it doesn’t say that V2 is a bad game but that it is a worse functioning game compared to its predecessor (at least that’s my core takeaway). Kudos to everyone that takes his time to actually read this whole novel I wrote xd.
"My biggest Problems right now are three big “categories”: skill, loot and combat (so basically almost the whole game xd).
In regards to the loot i dont like the new hero power System and how it handles weapon values and the value of the item itself. It also goes Hand in Hand with the skill Problem but just bare with me here for a sec, ill explain myself.
So heropower at a whole was only implemented to stretch playtime and give more casual Players a feel of accomplishment (in my humble opinion) because it allows you to feel stronger after enough playtime and makes you dish out more dmg ect. Whats so bad about this tho is the crippled learning curve and Overall Progression that results from it. In V1 the only differences between higher loot and your starting gear were the dmg and the number of traits a weapon could have - thats literally it. Because of that the Player skill is more focused and weapons are more a matter of Preference because of the traits they posess. If we look at v2 tho things are Looking way worse - a hp 60 falchion will always be worse than a hp 300 one which means that true weapon values are always locked behind the endgame (hero power600) because cleave and similar things are also influenced by those values. It also removes are lot of choices from the Player because we can for instance dont use low Tier weapons anymore if we reach a certain treshholds, meaning once we get powerfull we will always dish out more dmg. V1 was so brilliant because the weapons were so consistant. Sure better loot meant you would make more dmg and the Progression to the next difficulty was probably a bit easier but if you were skilled enough you could just move up regardless. In V2? Nope, you better reach that certain hero power Level or your not allowed to Veteran. because of the trait System weapons also werent as expendable as they are in V2 now because there wasnt a fluxuation of values wich now is a result of the hero power System. Basically: everything you require until power Level 600 is redundant and in V1 its not…
And now regarding skill: I touched a bit on it with the hero power and thats our biggest issue here - consistency. The fact that your able to just move up values like Stamina, max Hp or crit Chance is bad for a game like this. In V1 you could get similar boni through your weapon traits and trinkets but many of those traits were gameplay altering Things and not straight up buffs. In V2 for instance i could tank up my rapier with the WHC to have 6 (!) full Stamina shields if i go for it… just wtf haha. The reason why i dont like that is because the first game was about a hard learning curve that made you Progress at a Player and not about moving up numbers to get literally a stronger character - wheres the chellange in that anyway? That coupled with the new class Systems means there are many many ways to cheese around the difficulty and challenge. And i believe the devs are even Aware of that because the way the highest difficulties are handled is very different from the first game but more to that when i talk about the combat. Also the ability to Regenerate temporary Health through kills is broken given how squishy enemies are, making it even easier.
But because im rambling here is what i would have expected from the game upon release to stay true to the V1 Philosophy: (regarding skill and loot) The only differences between the classes should be their ultimates and nothing (yes Nothing) else. That may sound radical and you prob. thinking “well that removes alot of gameplay choices” and while thats true it also expands directly upon the first game without creating a whole bee hive of new Problems due to the skill and leveling System. And if you want still some kind of Progression for the classes then why not just have Alteration of those ultimate abilities unlocked at ceartain Levels, giving the Player more gameplay choices without the powercreep we now have. Also remove hero power and temporary Health completely its both stupid. And instead of putting so much development recources in the new Progression System just upgrade the one of the first game. Make it so that you always get loot for the character you finish the Level with and every complaint about the first games reward System would have been solved lol. Instead you could try to expand the weapon rooster even more so that you have the learning curve shifting from the class System to the actual combat because there is more stuff to Experiment with and master. Because lets be honest - if i Play the BH or the WHC makes no damn difference if im trying to learn a new weapon (its the true Progression of the game, or at least it should be).
So and now finally to the combat (hope you didnt passed out by now…and if not i thanks for your Patience): One big Problem the combat suffers right now is just the fact its unpolished as hell - i regularly take ghost hits, some enemy animations look wonky (like the Skating chaos guys), missing Audio ques when youre getting backstabbed, there is hyper Density during chaos hordes and the Overall experience is very unstable. In v1 If i see a clanrat trying to hit me i just dodge backwards and thats it. in V2 tho that damn clanrat is gonna track me unless i dodge at a specific Moment sideways and if i dodge backwards there is a 50/50 Chance its gonna hit regardless. some of this stuff is intentional some is not but you get the Point. Fact is the devs want you to dodge some attacks at a specific Timing in a specific direction and that is even true for the trash enemies during a Horde. The Problem there is that its simply unrealistic because you cant pay Attention to every damn enemy at once if there are like twenty dudes around you. This design decision should only apply to bigger enemies like storm vermin ect. And even if thats more of a personal complaint (wich i hope it isnt) i think its still objectively true that all of this is visually really bad represented, meaning that if you get hit by a attack that is meant to be dodged in a specific way you feel cheesed because there is a lack of visual indication to it. What that results in is in Rats that skate around Corners to hit you instant or a slave rat thats is able to hit you from Five meters away even tho you dodged backwards. Now to my last big personal issue - the way difficulty is handled in Champion and above. Ill make it quick on this one because i already wrote way too much: V1 is a game about skill and handling multible enemies under pressure and Mastering the melee System. V2 is about pure chaos Management, throwing most you learned from the first game totally out the window. In V2 the normal enemies are redundant and even hordes arent dangerous (unless theyre bugged) but the game wants to make up for that by spamming you with Specials and ramping up the difficulty Spikes. It makes the game feel cheesy imo but its necessary because the individual dmg output is so flexible per Player (due to class and hero power) meaning you have to tweak the game differently to make it feel consistent to different builds of characters - wich frankly is impossible and results in a way worse Kind of “hard” compared to V1. If everything would be more consistant from the start there would be no Need for pure chaos Management because you could monitor the balance way more efficient and set the emphasis on a challange that actually evolves around the great melee combat the game still has.
Thanks for Baring with me till the end and sry for all the writing Errors but im tiping this on my Handy and im not Patient enough to actually correct every mistake haha. Also english is not my first language. With that beeing said remember that i still love the game but i do see many flaws and hope that at least some of it is gonna Change in the future. Many of the Problems sadly just are issues resulting from the new design the game has and are probably to stay unless they completely revamp the whole game - which isnt gonna happen."