I’m sure you’ve heard this a million times but since you keep ignoring us, here I go.
One of the main selling points of this game was VISCERAL MELEE COMBAT, right? See the issue here is that it is virtually impossible to enjoy any kind of melee combat in vast majority of the games you join now because everyone is spamming their ranged weapons and basically playing mindless COD ripoff set in Warhammer universe. In fact, whenever I try to go melee now I’m just losing half my HP bar to friendly fire and I’m told to “not stand there if I don’t wanna get hit”… what happened to this game, seriously…
The two biggest offenders, without a doubt, are Scrounger and Sienna.
Where is the “skill” in spamming left click and fishing for that one critical hit during a horde to get all your ammo back?
Why is one crit roll the difference between being out of ammo or getting 20 ammo back and spamming some more? How is this in any way rewarding player’s skill?
As for Sienna - the careers themselves are not really the issue, her staves are. I’m fine with her magic being potent and making a difference but she should never be able to just mindlessly spam it, then tap R and vent for free (temp HP buffer) and continue spamming and trivializing all the content into a complete joke.
SUGGESTIONS:
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Either remove Scrounger or make it so that it only ever gives 2 ammo per proc, no more. Regardless of how many targets it pierces through. The crit alone is a huge bonus due to more power=dmg=cleave you get from it.
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Make it so that Scrounger doesn’t proc on melee hits with Grudgeraker and Blunderbuss.
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SEVERELY nerf Sienna’s ability to constantly spam her staff with no downside to it whatsoever… overusing magic is bad for you in Warhammer universe, correct?!
- Make staff attacks generate more heat in general.
- Make it so that manual venting hurts… A LOT.
- And/or make manual venting drain GREEN HP only.
Both ammo in general and Sienna’s staves are way too strong and solve every single situation in the game and as such their usage should be limited, these should be a valued resource that you save for when you really need it … not something you just mindlessly spam all game long and essentially remove any reason for the rest of the group to even use their melee weapons.
Despite what people will probably claim here, Sienna’s melee weapons are perfectly viable, even for horde clearing… it’s not like she needs to spam her staff in order to be viable, at all.
The current ranged meta completely sucks all the fun out of the game for me, this is not what made me buy it in the first place. Not to mention that it promotes some absolutely disgusting playstyles and habits and it brings people who would previously struggle with Champion to Legend and they further ruin the game for anyone who is actually decent at it. It now requires absolutely no skill whatsoever to delete the entire horde solo as a ranged spammer or a Sienna (especially with beam staff) and it makes them believe that they are ready for Legend… all they do is spam their ranged weapon/staff while dodging backwards… until a handful of trash mobs or couple elites make it into melee range and then they instantly die because they don’t even know the very basics of melee combat. And of course I lose about 30 hp per minute on average due to friendly fire as well. I’m actually installing Vermintide 1 again at this point because if I wanted to play COD, I’d be playing COD and not Vermintide 2.