disclaimer - The issues i’m addressing were observed playing on legend. I realize other difficulties may not have the same issues.
First off, I love the uniqueness between classes, and I don’t want every career to play the same. That said, the disparity between ranged focused and melee focused classes has become tedious. Ranged weapons are more powerful and safer to use then melee weapons, as they should be. But they should also be balanced by a limited ammunition supply. Unfortunately the number of talents and weapon traits that regenerate ammunition is such that certain careers (bounty hunter, waystalker, ranger vet) never have any reason to not use their ranged weapons.
This is frustrating, as melee focused careers are by no means under powered, they just often never have a chance to fight, as hoards and Elites are so easily destroyed at range. Not only can this be boring for the players that don’t need to do anything, it is also teaching new players bad habits. When patches invariably come, I worry that the players who learned the game without needing to manage ammunition, or switch frequently between melee and ranged, will be annoyed at removal of the “ranged” classes, when the reality is Vermintide was never meant to be played with only ranged or only melee weapons.
Ideally i’d like to see the weapon trait “ammunition recovered on critical hits” removed and replaced with an increase to damage on crit or rate of fire on crit. Career talents; waystalker ult augment, bounty hunters free ammo with blessed shots, and Bardin’s survivalist ammunition, made slightly less cost effective, but with more base ammunition across the board. Ranged focused classes should be able to fire freely against high value targets, and moderately throughout hoards without worrying too much about ammo. However, as things stand now for these careers, ammunition is functionally unlimited.
P.S. Sienna is her own giant can of worms, and has been discussed elsewhere. Not ignoring her