Just something to not, I haven’t tested for a memory leak yet, but I did notice that when I used any sort of upscalling my performance degraded quicker, and also was just plain worse as well.
Do you use ray tracing? I’ve been having an issue that sounds like yours and the only that fixed it for me was turning off ray tracing. How exactly did you fix that problem? I don’t see an option for mesh streaming
Save and close the file and that’s it!
Just be aware this does increase VRAM usage by a few GB and this setting switches back to false every time there’s a game update so you’ll need to change it back
I saw your other comments in the experimental branch thread. Is it happening with or without the other changes you made mentioned there? I’m going to give those a shot though I do have SAM/ReBAR and HAGS on.
iirc you previously asked me to try with them off but previous to fixing my crashes turning SAM off would cause crashes even quicker so I didn’t feel like risking it even after fixing my problem.
Edit: Tried it out and didn’t have any issues. Loading was relatively quicker in things that weren’t heavily server dependent (i.e. Backing out to character select was faster but loading into the mourningstar still had to wait for the server)
Oh also do you play with FSR? I mentioned before but FSR 3.1.2 has a fixed DX12 memory leak in the changelog and last I checked Darktide still comes with the original 3.1.0 version. I’ve been swapping out the amd_fidelityfx_dx12.dll in the game files with the new one and haven’t had any detrimental effects as far as I can tell, though I haven’t had any major issues with performance either way.
I use XESS because its better than FSR3 anyway. So no thats not the issue for me.
TBH i’m out of energy, i’ve figured out its the texture streaming settings causing me to stutter a bunch. I’ve fixed it up and now I dont have that issue. Sometimes get stutters when hordes spawn but im at the point where I just can’t be assed testing. I’ve passed along my feedback to the devs and fingers crossed something comes of it.
Under the file settings_common.ini, ensure that mesh_streamer_settings value disable is equal to false. This used to help with performance but not I just get performance degradation with it on.