Memory leak after patch "rel_Patch1.1.2x_external"

Issue Description:
I’ve never had any issues with my 16GB 3600Mhz RAM before, but after the last patch i suddenly get “Out of Memory” after just a few games.

Error Displayed (If Applicable):

21:58:28.999 <<Crash>>HRESULT: 2147942414 = E_OUTOFMEMORY
[...]
20:14:29.381 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3604
[...]
<<Error Context>>
render target	#ID[6463c15f2b38c8ea]
D3D12_RESOURCE_DESC	{
	Dimension: 3,
	Alignment: 0,
	Width: 5120,
	Height: 1440,
	DepthOrArraySize: 1,
	MipLevels: 1,
	Format: 9,
	SampleDesc: 1, 0,
	Layout: 0,
	Flags: 5,
}
<</Error Context>>

And then we have the reported memory usage.

Memory    
	Total:    	16298 MB    
	Available:	10484 MB    
	Used:     	5813 MB    
	Peak Used:     	6668 MB    
Debug Memory    
	Total:    	0 MB    
	Available:	0 MB    
	Used:     	0 MB    
	Peak:     	0 MB    
Page File Memory    
	Total:    	30530 MB    
	Used:     	13889 MB    
	Peak:     	13949 MB    
[...]    
Process Memory:    
        PrivateUsage:                                       14 222 884 K    
        Peak Working Set Size:                               6 828 352 K    
        Working Set Size:                                    5 969 444 K    
        Peak Page file Usage:                               14 284 168 K    
[...]
Physical   Total:     16298MB
           Available: 9531MB

Darktide is gobbling up UpTo 14.28 Gb of my RAM? Or am i misstaken?

Steps to Reproduce:
Just play the game a few matches in a row.

Mission Name (If Applicable):
Irrelevant.

Platform:
[Steam/PC]

Player ID:
[76561198005085980/Steam Profile URL/Oxonium ¨,'.¨]

Approx. Time of Issue & Timezone:
[between 02/10/2023 23:30 & 03/10/2023 00:30] [CET]

Reproduction Rate:
Common (<50%)


Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]

In Game:
image

In Mourningstar:
image

[PC] Paste Crash Report, or Upload Console Log & darktide_launcher.log:
[Instructions: How To Provide a Crash Report, Console Log, or darktide_launcher.log]

crash_dump-2023-10-02-20.14.29-afa956e7-420a-4f32-8430-811becdf98c3.dmp (1.2 MB)
crash_dump-2023-10-02-19.15.05-e1beac08-0579-45f4-85ec-02bf1f5b8dba.dmp (1.2 MB)
console-2023-10-02-19.15.05-e1beac08-0579-45f4-85ec-02bf1f5b8dba.log (142.2 KB)
console-2023-10-02-20.14.29-afa956e7-420a-4f32-8430-811becdf98c3.log (654.8 KB)
console-2023-10-02-21.59.24-e7f7a2e2-365c-46b2-baf2-9af20272910e.log (133.1 KB)
darktide_launcher.log (716.6 KB)

NOTE!!!
When looking at these console.log files and comparing them to older console.log files i found this text inside of it, that is VERY interesting and perhaps can explain this whole ordeal?

“warning: [DDGIVolume] memory leak in ddgi volume, this is a reminder for fixing this!”

Hmmm… Looks suspicious…
I mean… this text appears in my console.log files all the way back to July?
Are memory leaks supposed to go unfixed for 4 months?
console-2023-07-23-19.36.29-e05b554a-554a-4e3e-93e2-e516882ba97b.log (455.8 KB)

I’ve shared this with our Engine Developers who are looking in to it. In the mean time, do you have DLSS enabled?

Thank you!
Yes, DLSS is enabled.

@FatsharkJulia Last night i had a few instances where i suddenly crashed due to “Out of memory” ERRORs.

console-2023-11-07-23.27.24-31e6c100-5adb-4092-b832-591212b9dba0.log (391.6 KB)
23:28:24.185 warning: [DDGIVolume] memory leak in ddgi volume, this is a reminder for fixing this!

console-2023-11-07-22.53.21-7bcf1007-da08-4151-bc0b-b35b5c1b30f6.log (130.6 KB)

23:26:27.597 [MessageBox] Out of memory.
Please close all background applications and try again.
23:26:42.086 <<Crash>>Page allocator 'page_allocator' failed allocating 524288 bytes, total 2510880768, last error: `The paging file is too small for this operation to complete.
`, error code: 1455

Assertion failed `ptr` at `D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\foundation\memory\page_allocator_win.cpp:230` in function `stingray::PageAllocator::allocate_vmemory`
<</Crash>>

.dmp files.
crash_dump-2023-11-07-22.53.21-7bcf1007-da08-4151-bc0b-b35b5c1b30f6.dmp (1.0 MB)
crash_dump-2023-11-07-23.27.24-31e6c100-5adb-4092-b832-591212b9dba0.dmp (1.1 MB)


Again, this is weird.
I have never had this issue before i first made this bug-report and that was with 16GB 2333Mhz RAM, now i have 16GB of 3600Mhz RAM.
And the issue not only persists, but have become even worse somehow?

The thing that supports that this is a memory leak issue is that this issue isn’t a “cause and effect” type of issue.

What i mean is that this issue doesn’t pop up directly after starting the game and entering a match.
This issue suddenly becomes an issue after the darktide.exe process have been on for an hour, where i have gone through 1, 2 or even 3 matches.

My game just experiences severe frame rate drops after playing a level or two. I have to relaunch. 32gs of ram.