Quite right, but that doesn’t speak to them all, in fact it speaks for a minority of threads. We do kill a thread from time to time if we can outright say something will unequivocally never happen. But it’s rare we’ll ever say never. But we have done it.
Invest more time in blog posts, even mundane things just to show you guys live.
We don’t have plans to stop the dev updates. They will come and go, hopefully less off weeks than on. But it’s just not always possible to get something that is well received. Right now it’s approaching summer, so there will be less going on in the “office”, and a blog of my working week isn’t of much interest - a lot of it is stuff we’re also not able to talk about at all just yet.
We didn’t have much lead time with our boy Grail Knight to get some blog posts flowing, but hopefully now we’re about to release the first career, we can build a blog flow around future careers. But sometimes, a lot of the time, we’re stricly not able to open the door on upcoming content a great deal ahead of time. The way in which content is concepted, approved, developed, approved, tested and then greenlit packaged and signed off, all through GW approval processes means there’s kind of an enforced embargo for a lot of that time.
We’ve some cool stuff coming, we’ve some great plans for future careers and additional content, but it’s fairly hard to communicate about them right now for those reasons above. It leaves blogs of really rich content thin honestly. Not to say we wont show more, but a lot needs to be given so many layers of green light before being shown, that often what’s left are cosmetic concepts.
I’d like to do an AtD Series, where we find a team member and get you folks to fire questions at them. Say “this week ask Level Design your questions” and we’ll get back with a post about those answers. Something you’d be interested in?