I really like Darktide, i got 670 hours in it and reached havoc 24. However this game can be incredibly frustrating and while a certain amount of frustration is unovaidable in a hard game, the level of frustrating mechanics in Darktide is incredible. A game can be hard and not that frustrating, i have played VT2 before, and VT2 is a far less frustrating game.
1- The amount of spawn points. Basicly there is never something as clearing a space in Darktide. Every few meters there is a door, a palisade, or the mob can drop from above or come out of the groundâŚSo you must all the time dance around like stimmed up psycho with ADHD, because you might have looked a way 1 second ago, but it was 1 second ago and now possibly a Crusher is behind you trying to whack you. Imho there should be considerably less spawn points , so if you clear a room without a spawn point you know its safe. Mind you the bombers and flamers can still get you there, so imho it wont make things to easy.
2- The weird acceleration of enemies if you arent facing them. The enemies seems to be able to transform into speed demons when you are not facing them, or are a bit away. So again even if you looked one way, 1 second later mobs can whack you in the back. Its like the AI director has a plan to corner the team somehwere and it speeds the enmeis to ridiculous levels so they all arrive at the same time, and so you never have 5 seconds without enemies around you.
3âThe AI director seems to have a coded logic to exploit the weakness of the team in the worst possible way. IF you try to help someone who is down, be sure 95% of the time there will be suddenly a burster charging, a flamer or a traper to get you. IF you are the last person left, be sure that just hwen you arrive to the spot the team is waiting for rescue, a wave will spawn with a monstrosity. Imho these arent good things. It makes comebacks very difficult and feel incredibly frustrating.
4- IF you get separated from the team , you are usually as good as dead. Suddnely the enemies will spawn all around you. You will dodge 2 dogs, 1 traper, kill a crusher , but now suddenly there is a mob wave and a flamer behind it pining you in space. I understand punishing goup sepearation but maybe make it a little less harsh or scale it up gradually.
5 - The random and uneven difficulty levels - be it normal game modes or Havoc , the game seems to have very random difficulty levels spikes. One day its what you would expect at that level, another there is unending wave of bombers seeting aflame everything and everyone dies feeling powerless. RNG is good and needed so it isnt stale but imho there must be limits on those extremes.
6-Overall the AI director seems to react to the team instantly, spwaning instantly enemies all around. Imho it isnt realistic, and it doesnt feel good.
Im sure there will be many replies âgit gudâ but imho the game can be hard and be less frustrating, if those mechanics are improved in some way.