its buggy. broken and constantly stutters. they backtracked from how fun V2 was and made this a mess. they worked on it sure but im sick of how unfair and badly set up the game is. enemys just clown car inside each other all counting is separate targets this is even more of a problem when your facing against a badly designed mauler hoard that has ads inside them. thanks fs for making a walking anti player fun wall. i dont understand whats the deal with FS. do they care? do they even want to make a game fun? it started out having really bad RNG mechanics for i presume loot boxes to be sold. but things change. mistakes fixed and lessons learned right? well its a shame you had to backtrack on the progress made with V2 and didnt apply any of this to darktide but its too late at this point.
in the last several updates you have in fact done alot for te game. now im not going to get into if it should have been like this sooner or not since wile i am dissapointed and upset with FS im not trying to dishearten. your team has done well before. apply yourself and make darktide worth remembering. worth playing. make rewards better by offering more items at the end of missions. make the store have a more diverse selection not just random so we can have a easier time picking guns we like over ones we dont. hell use the V2 loot box system if you have to so we atleast have some way to improve the drop rate of blue and up tier items. you also need to really look at enemys and how unfair the spawning/ combos sent after the palyer is. and for the love of all things warhammer dont listen to the people telling you its to oeasy. they jsut want to turn your game into a niech isolated gem that most people will ignore because it makes them feel special. do i expect any of this to actully change for the better? no. prove me wrong FS. rub progress in my face.
Assuming you mean Darktide with this post/rant. Are you on PC or Console, Steam or Xbox?
Curious what difficulty you play on? I recommend if the enemies are overwhelming to try a lower difficulty. I sometimes play on diff 4 (heresy I think) just to mess around with builds or chat with friends. Its more enjoyable that way, for me.
Wild take, completely wrong. The in-game currency for cosmetics was the big issue on launch 2 years ago. Its still around, but loot boxes?
I do agree that some systems from V2 should have been translated, Bugs from V2 popped up in Darktide, unpassable walls. For me, the behaviour with Bots in V2 is better, I think they just added the feature to pass items, I still do not know if you can tell a bot to pick up a book yet. In general, the bugs seem to have smoothed out. I’m curious what specifically you’re referring to when you say “didn’t apply any of this” ?
The overall sense I get from you feedback is the difficulty is too hard, everything else has been improved. Play on a lower difficulty. What is unfair about the AI spawning enemies? I did get a match where ragers were vomited everywhere on a regular non-midified mission, absurd spawn rate. Not sure how it happened.
As far as some of your solutions, I think they all have been applied for the most part. I do not want V2 lootboxes at the end of the match in Darktide.
Failing at a game is part of the learning process and core experience. A game you always succeed at isn’t a game.
Enemy hyperdensity, when enemies end up occupying the space, can be a problem sure, and I cannot actually remember whatever that is the game engine limitation or a design decision. Hyperdensity can put in some difficult situation, but it is still far easier than in VT2 where all enemies could track you with lunge attacks from ranges you wouldn’t expect to get hit from.
In summary:
Those of us who push for a challenging difficulty don’t want to make your chosen difficulty less “fun”, we just want difficulty modifiers which are “fun” for us. The game has 5 base game difficulties, and multiple difficulty modifiers. Pick one you enjoy without stressing too much. Damnation + too much? Drop it to Damnation, or Damnation low intensity, heresy or whatever your character and yourself are up to.
The itemisation / crafting RNG is to be LESSENED some time after summer. See you around.
well thats the thing i never understood about op and the like:
if you count vanilla damnation to the bunch there’s 5 options to have “fun”.
but only HISTG and auric maelstrom for a proper challenge and for a skilled premade not even one.
so the hint i’m getting, those two should be reduced as well to “fun” level so people can claim “access to the whole game” ?
well i’d like full access to a gold medal as well but as with everything worth achieving, i have to put effort into and sometimes accept my limits.
yesterday i was drowning in the torrent (pun intended) in what should have been a nice C I VI and it was hilarious.
bout 10 crushers 10+scab ragers and some maulers too occupied the small room you drop into from the hole in the ceiling.
thing is, with a proper premade it would have been doable.
pubs arent meant to clear this situation reliably and its one of the things that keep the game fresh and a carrot on the stick as a goal to ever improve myself.
In fairness, just about everything around itemization and gear feels like it was tailor-made for a Gacha-gambling system…it’s all RNG gambling mechanics, except they just didn’t put in the Cash Store/Massive resource dump frustration release valve.
Yea, a counterproductive Gacha system with no value for in-game resources, no incentive to pay-to-win and offers that didn’t translate 1-to-1 leaving the consumers who did spend money feeling like they were scammed. Which is hilarious since V2 had $ signs on every item and was overall pretty transparent.
At least they didn’t go all in Gacha and ask if we have phones to pay for 80% weapon upgrades. FS stayed true to its identity, a half-baked system they spend years working to finish/rework.
here we go with this garbage again. i say something is broken or unfair and someone always has to sum it up incorrectly to “so you want it easier because if its fair its too easy for me haw haw” or some bs about how i should paly on easy or paly another game just because im not content to wade in BS and call it a feature when its clearly not.
no actually most of the features i want are not implemented or done well enough.
you say you dont want loot boxes and i get it yea it can suck but the crappy 1 item per mission and before it was a chance at a item per mission is so bad it makes getting anything good a nightmare.
they should not be spamming specials in the numbers they do or allow enemys to deal attacks through each other that not only does no stagger to surrounding enemys but only harms the player. the only ones that do harm or kill are toxbombers. maulers can all stand in each other and not stagger each other. sniper spam is crazy bad. i had like 8 spawn and not in a sniper gauntlet.
V2 was not “hader” it was more skill reliant than simply bad rng with enemy spawn like darktide is. hell half the time i believe the game is trying to screw me out of my run or jsut ruin any fun i can have. and the thing is its not that T5 is too easy its that your good at the game from playing it enough and learning it. so when people go “oh auric 1-4 is easy” its because 1 they are partly lying and 2 they know the game enough to play on this setting to deal with it. and even so people are not honest about how its just unfair. i shouldnt have 4 ragers, 3 heavy maulers 2 snipers and a trapper all jump me in one area. why are you spamming high damage nukers at me with grabber enemys? and no one thinks this is a mistake??
if anything your jsut another person that scoots the games problems under a rug than seeing the problems
like seriously, this should be the least, bare minimum, scrape of the barrel thing people should bring to the table for even joining auric matches.
i expect people knowing the map inside out, damage numbers of their weapons and health/armor of the enemies.
yet here´s
like some crazy realization.
then you should join lower difficulties instead of ranting here on the forums with such rookie numbers that induces second hand embarassment.
if there´s a buttload of enemies coming at you maybe, just maybe proper placement and movement of all things instead of facetanking them could help solve the situation.
but who am i talking, i just do this unthinkable unfair stuff on a daily basis
Enemies within one another is a bit crap though, isn’t it? e.g. dogs pouncing through other enemies is a bit lame. Not being able to shoot the trapper because it’s inside a poxburster is definitely a 5-ace game for the director.
It’s not that I mind the difficulty, but when there’s nothing you could realistically do it takes away from player control of their destiny, just adding frustration.
I get the initial sentiment of the OP, even if the latter was missed from the wall of text.
thing is, while there is jank no doubt, the crux i´m getting here is op would be claiming “unfair” even if the enemies were clearly spawned away from each other for number / difficulty sake.
so under no circumstance i want higher diffs watered down, if that means jank to some degree i take it over boredom.
and so far the amount of real round ending jank i can count pretty simply out of 580 uploaded matches till this day.
as for the enemy matryoshka, for ogryn its free real estate thanks to cleave.
so any cluster of ragers my oggy mind goes “omnomnom, tasty killfeed”.
right now we need to work with what we got, aint saying games perfect and free of frustrating stuff.
yet this here complaint is based on difficulty, see : 8 snipers for example.
yeah, so what ? i danced the lasertag for minutes at the end of smelter complex finale, having run out of ammo and still drew the enemies inside a corner where the ranged ones werent a problem anymore.
after that it was sliding to the open door and roll ending credits.
I agree with OP that enemy hyper modeling is BS and shouldn’t exist. If a poxwalker can block a player from dodging, 10 of them shouldn’t fit inside a Crusher.
on the technical side… yes, the game still has bugs and networking problems. but there’s the next hotfix soon, and that seems the case with fatshark games: they get really good 2-3 years after release.
on the gameplay side, as i wrote somewhere else: the highest difficulty in any game is supposed to be a challenge, even for the best players. it fails its purpose if anyone is entitled to a win here. there are several good channels on yt / twitch. watch not only what a good player does, but why and in what situation. if the game seems too hard, no one judges you for dropping a level. but they judge those who need to be carried.
I think the constant double spawn of things or even triple soawn of things since the update is rather lazy and annoying. The other day I cleaved through what I thought was one bomber only to realize it was 3 bombers rhat had jumped down from a ledge in perfect harmony like wtf fatshark ok. I also find the double trapper spawns hilarious because they move so close together theyre basically walking ontop of eachother and they overlap in such harmony that they shoot their nets at the same time so even if you kill
One you get netted by the second one. Its just a bit absurd if you ask me. The director is so hungry often times to screw you over that theyre spawning enemies in triplets ontop of eachother. Now in terms of the crafting and rng in this game I for one love rng so its honestly never bothered me and its half the reason I play the games that I do. That being said in my opinion it is laughably easy to find something in the shop thats is more rhan usable at the highest levels of this game to the point where I still continue to find things and roll them up to near god roll with minimal resources spent and it happens all the time. The real grind in this game as someone with more than a thousand games played on xbox is the blessing farm, as there are still blessings I dont have and I probably have a thousand levels between my characters. There are people that will spend 20 million ordo dockets and 40,000 plasteel looking for something that ill find green in the shop for 11k dockets roll to legendary for less than 2k plasteel and now I have a near god roll item if not god roll that cost me a fraction of what they spent on it. Rng is the least of my concerns in this game and I spent months never engaging with brunts and only checking the shop while I play and I have tons and tons of near perfect gear to show for it. It is incredibly easy to find a 370+ item in the shop with a tier III or IV perk on it from my experience. That being said its blessings that are the true hurdle of this game because with all my time played I am still looking for certain tier IV blessings and just cant find them because of melks rng.
what sounds miserable is the fact they had to remove the blocked shots cause Ogryns could not adapt… several did, but a lot did not even try. Answer of Fatshark… let’s make all teammates not blocking bullets.
On this point, the game misses a lot.
I would even take that as a higher difficulty level (“true physic” - so collision and FF). And would play exclusively that. Having to watch your position toward the team, watching your fire, being cautious before launching a grenade… all this brings so much to a cooperative game.
This is one of the points I really love in helldivers 2, and miss cruelly in darktide… (that and a true balance between weapons… I am tired to see plasma turrets…)
I agree there, a modifier for friendly fire or true physic would be something for those looking to play can enjoy. I would actively pick around that modifier but at least its a middle ground for something.
If it was me literally everything would collide including friendly fire. It would make the game infinitely more tactical and I’d seriously love that! Stuff like that shield oggy in front would mean something.
But yeah I’m really not a fan of different rules for both, with the enemies casually strolling right through you like some ghosts, then turning around behind you to physically box you in. Between stuff like that and the combination of constant 360 degree spawns + soundless trappers who can 1-shot you down through almost everything, the game definitely isn’t fair as a rule. Still, you can do a lot to mitigate those issues with your builds.
As for the OP, difficulty is always a personal choice. Yet so many ppl just can’t manage themselves for whatever reason. I’ve seen this same issue play out all my life in all games, where ppl just have to play the hardest difficulties and with whatever specific builds or styles they want - even if it doesn’t work. The problem is always everything and everyone else, never themselves.
Many of us are still playing T5+ just like before and having a blast. It’s not the game.
you mean, their ogryns or ours? because they don’t behave that differently at times
actually, it’s pretty simple even for ogryns if 1) stick to the walls when running, and 2) don’t run in front of someone who is shooting, especially when the player is in ADS stance.
i barely ever have this issue when playing with ogryns who stick to these rules. and then there are the others with an uncanny ability to mirror your strafing and keep their asses in front of you.
but friendly fire between players, i’m sure it would cause a lot of grief, not so much from intentional idiots, but because people are used with having no FF for so long. the game is too chaotic for people to really watch their fire.
also, collision check between players would mean that your ogryn can also keep you from advancing by physically blocking a corridor, an elevator etc. more bad mood.
collision check between enemies on the other hand would improve many aspects. no more mauler hidden in a crusher you’re fighting, no enemies running through you as long as they don’t have aggro, then they aggro on you, become solid and box you in. no poxwalker on the ground blocking an ogryn from dodging (different issue but equally annoying)