Make the game less frustrating

There’s a problem where enemies are both too quiet when approaching you (especially if they drop down behind you from above), either sound design and sound bugs and it feels doubly unfair when an enemy literally spawns behind you already attacking, and that happens so fast that most of the time you are hit before the sneak attack sound cue plays.

I think those are all valid points.

Concerning point #1, I have learned where all the magic spawn doors are, especially those hidden in the ceiling. I know where to stand so enemies never spawn behind me. So I just move from one safe spot to the next and you should too. The AI director does not play fair, neither should you. It’s unfortunate, and detracts from the immersion, but at least I can relax while playing.

Concerning point #2, this is the game designer telling you that they hate iconic 40k weapons. The insipid mundane weapons like Knife, Rapier, and Tomahawk, will not suffer from this.

if enemies only spawned from a few places you’d just have people camping them and killing everything instantly so this is good

this is good and necessary to stop speedrunning but obviously isnt anywhere near enough to do so

idk if this is a thing but if it isnt it should be

if youre good enough to go off on your own you should be good enough to deal with some specials

There is a vaste range between a a few places and a 1000 place like right now. Im not saying it should 10 places for the whole mpa. Im saying lets keep it to maybe 2-3 per room max.

if youre good enough to go off on your own you should be good enough to deal with some specials

ITs got nothign to do with going on your own. ITs got everything to do with ptrying to secure the back , becaseu you heard a pox burster or a flamer, or wanting to loot a box and being left behind , becaseu the rest of the team just races ahead.

It is not:

this is how events work, shame all terror event templates function the same way every single time.