TL;DR If anyone hasn’t tried making a new character and playing with them from scratch I highly suggest you do so. It shows you a completely different Darktide. A better Darktide. I could even say that this is the Darktide experience that the devs envisioned.
I’m currently leveling up a new Veteran character and let me tell you, the gameplay has never felt more engaging and intense. Every game was super fun but the best was probably the Consignment Yard in Meltafab (“Secure the train” mission). My Veteran was at level 8 so no talents that insta-regenerate toughness were unlocked yet so I had to be more careful with how I played. I also didn’t have Shout with Golden Toughness to back me up and single shooter on Malice could easily hurt me very badly if I wasn’t careful. I had to actively take cover, can you imagine that?
But most important of all, there was so little enemies on the map and despite this, the game has felt challenging in a very good way. My weapons were not fully upgraded (200 power for each and upgraded to color green) and that also made the experience feel very balanced and rewarding. Never have ever I had so much fun playing with the default Shovel and default Shotgun. And since everyone in the team was also leveling up, no one was ruining the fun by killing everything before anyone can do anything. And since there was so little enemies, I could actually hear everything that was happening around me. I could hear the Specialists coming. I could HEAR that Poxburster and that Trapper. It felt like I was experiencing Darktide’s gameplay as it was supposed to be.
To put it simply. If Auric missions had as small of spawn rates as Malice does but with tougher enemies that do more damage Darktide would be in a much, MUCH healthier state, gameplay-wise.
This really opened my eyes as to how awful the enemy spam is on Auric difficulty, not to mention when it has all those modifiers that only increase said spawns. Those games I played while leveling that Veteran up still felt chaotic when to horde came. None of these games were a snooze fest at all, but what they did had, was those quiet moments where the team could anticipate the moment where the next horde comes, and we would have to stand our ground and fight for our lives. Also, Ragers and Gunners were actually terrifying to face despite never showing up in numbers higher than 1-3 at a time max.
Please FatShark don’t ignore the Enemy Spam this year. I’ll say the dreaded word, but I Hope that this year we can finally see this issue at least partially resolved. Darktide feels so much better when you aren’t forced to fight all the time in a mission and are actually allowed to take in the world and things like map, lore and sound design of the environment, ambience, enemies, etc.
Again, if anyone hasn’t tried making a new character and playing with them from scratch I highly suggest you do so. Trust me when I say this: you’ll get to experience Darktide from a completely different side. A better side.
