When somebody uses the in-game voice chat, it should be clear who is talking. Some sort of icon over their character or next to their portrait would be great. Otherwise, when someone calls for help or asks you to follow them, you wont know who that is.
This has been brought up before. They can’t do it. Voice Comms use Steam, and the game isn’t integrated to detect it fully.
In game voice chat also has a really frustrating “feature” where when someone is talking the audio of the rest of the game gets lowered, making it harder to hear specials and enemies behind you and basically everything. I leave mine completely disabled and just use discord with friends because of that.
Wasn’t this a thing in VT1? That golden overlay on the portraits?
That was for the character chatter, not player chatter.
The in-game ducking of the sound whenever someone exhales through their nose into the mic makes this a moot point as almost everyone I know uses discord.
Change the sound ducking when someone speaks first please, it’s annoying.
Lol what. You can just make ez script for when one press voice button others can see icon. Thats 0 reltion to steam voice service
I also love getting hooked or pounced on on the BtU maps because whenever Olesya’s scripted monologue comes on, I stop hearing squat.
Yeah I was about to say that. There’s an in game key for voice chat, or whatever sensor activates the mic without push to talk, there’s no technical reason this feature can’t be implemented.
Not being able to tell who the loud mouth, darth vader breathing, chip eating, mic swallowing, musical meme playing trolls are, and thus being unable to mute them, is the main reason I turned voice chat off long ago.
Lmao. My reason for turning it off was because of:
Having all your sound dampened because someone is talking is one of the worst “features” to ever hit the game. This happened when they made the changes to voice chat in an effort to improve voice chat. In a game where audio and immersion is so critically important, it’s a real head scratcher as to why that was ever introduced. So people can either type or we can use discord, but I’m not turning on in-game voice chat because of those reasons and also it’s jarring to hear my sound constantly go up and down in volume. It’s incredibly annoying.
I find it rather skeptical that detecting who is talking “can’t be implemented”.
Wasn’t the volume lowering during voice just added in recently with a patch? It was supposed to make it easier to hear people in combat. I think, I’m not sure though, but I think there’s an option to turn it off.
It was added in the recentish patch. There isn’t any way to turn off the audio ducking though, only the option to disable voice chat entirely.
I don’t get it honestly. At launch the in game voice chat was fine, always worked great for me and my friends and a lot of people in game were using it. At some point it got jacked up, some people would be really quiet, for me my voice would stop transmitting after a game or two and wouldn’t work again till I restarted the game. After awhile pretty much no one was using it. Then the recent patch to “fix” it happened, now it works great but it screws up the game audio.
I hope they fix it, because I really miss when it worked pretty well for everyone. Had a lot of fun PUGs where we were all talking and having a jolly good time.
Wait… the mic boom doesn’t go inside of your mouth? I thought it was like a snorkel for your vocal chords.
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