- Yes, it would make the ability more reliable…
- No, i think the Ability is ok as is.
as per a friends request ive separated this topic out of one of my others
im liking the Psyker Keystone Ability Disrupt Destiny,
its kinda become my go to since Warp Charges now have built in Quicken which i dont care for.
theirs only a couple issues with it.
for those who dont know what Disrupt Destiny does.
Every second, Enemies within 25m have a chance of being marked. killing a marked enemy replenished 10% toughness, Grants 20% movement speed for 2.5s, and adds a Precision Bonus for 15s.
Each Precision Bonus Grants +1% Damage, +2% Critical Damage, +2.5% Weakspot Damage. Precision Bonus Stacks 15 Times.
much like warp charges used to be long ago when one expires you lose all your charges,
Forcing you to gather them again which can be a chore just as hard as Warp Charges used to be.
before patch 13 you could usually only gain warp charges from Brain Bursting a target.
however brain burst of old, where heads would glow when your Psyker was targeting them.
this allowed players to see if an ally was targeting someone with a brain burst.
allowing them to hold their shots as not to stifle their Psykers power.
With Disrupt Destiny, other players get no such notification on which are marked targets.
leading to friendlies stealing kills ( though accidentally ), and causing Psykers to lose their stacks.
this puts Psykers in an odd spot as they are now doing less damage and have to Farm up more stacks.
this ( from my Experiance ) leads Psykers to act more agressive then they normally would.
this can often lead to the Psyker getting downed, and frustrated, and acting more reckless.
also if an ally is killing a Disrupt Destiny target, Psykers will often kill steal to get the charge.
all this together i think leads to a game mechanic that isnt fun when lucks not on your side.
and can lead to agressive behavior to your team if things go sour, both of which arnt good.
so much like Warp Charges were Fixed i think the same should be done.
i would suggest to have the stacks degrade slowly and not all at once.
As Disrupt Destiny has 15 base stacks i can see them degrading 3 at a time or 5sets of 15secs(75secs)
this would be close to Warp Charges 4 base Stacks at 1 at a time or 4sets of 25secs(100secs)
(15 base stacks) Degrading (3 at a time) every (5secs) until Gone or (5sets of 15secs)(75secs)
(30 base stacks) Degrading (3 at a time) every (15secs) until Gone or (10sets of 15secs)(150secs)
(15 base stacks) Degrading (3 at a time) every (30secs) until Gone or (5sets of 30secs)(150secs)
(4 base stacks) Degrading (1 at a time) every (25secs) until Gone or (4sets of 25secs)(100secs)
(6 base stacks) Degrading (1 at a time) every (25secs) until Gone or (6sets of 25secs)(150secs)
i feel this would make the marks more reliable and so easier to gauge their effectiveness.
and in general i feel they would still be distinct enough to be their own vs Warp Charges.
wail also being comparable to warp charges in their own way.
thoughts, comments, concerns