If this was the only thing changed would it make Warp Charges totally worthless? Also yes.
I think just increasing the timer on Disrupt Destiny a bit would be sufficient to be honest. As it stands, as far as I can tell, nobody runs 30 stacks of Disrupt Destiny because it runs out almost instantly. The current 15 setup should be the timer on the 30 stacks, and the 15 should be double what it is now.
And cooldown reduction, its so easy to get all of your warp charges back like as they leave vs. Disrupt Destiny. The bleedoff mechanic should be kept so thereās a mechanical difference between 2 building stacks for buff keystones. Disrupt Destiny should let you 3 targets active, depending on enemy type, and roll into another slot if it canāt be filled.
Throw out this stupid scab/dreg nonsense, because at times there will be nothing to even provide a stack. Make one elite enemy, one specialist enemy and one horde enemy favoring gun hands and bruisers an on screen target at all times. Then it will be sufficiently different from Warp Charges, because you could supercharge buffs for 30 stacks pretty easy in combat even if you could lose it between screens, or just run the 30s one and have it up essentially all game. Its the scab/dreg thing and only one target that ruins it, especially when it gets like kickbackād off a ledge 30m away and you have to wait for it to come back into view.
as i said the bleed off could be 2-3-4 charges at a time for balance,
the main issues being,
number of targets marked, types of targets marked, allies killing marked targets.
but as a single change degrading charges could help keep slow areas of the game from being all and nothing, as right now if you have an elevator you can consider all your charges gone.
DD is designed for frontlining aggressive psykers that get to the ambient enemies first. It works great with that playstyle and the charges are near permanently maxed out.
This change would let scaredy backline psykers benefit from the big cojones frontline psyker talent. I personally think that takes the flavor and identity away. Itās at that point just warp charges but different.
i disagree, it could be balanced to take more than one charge every time its timer runs out.
a balance can be found, but right now i think its mostly feast or famine, and in higher difficulties it can be hard to obtain.
im not thinking of this as an easy solution to balance this ability.
im sure even with this change it may have to be tuned abit more to get it perfect.
this idea is just to make it as you said āāmore Reliableāā which is what we all want.
an ability that isnt so feast and famine,
one we can use and that we wont feel is stolen from us when a teammate kills our target.
@AndiNagasaki
Are you having a dialogue with yourself?
Curiously, this user @Allisary exclusively interacts with your threads (1 exception).
This user also quite frequently responds to those threads, just 1-2 days before they get locked for inactivity.
Just like your main account does.
Now this might just be a massive coincidence, but i am smelling fish.
Do not create nor use secondary accounts. Do not use secondary accounts to bypass account suspension or termination. Do not use secondary accounts to post supporting views to your own (or contrasting opinions in order to generate a flame war).
Itās super easy for the Admin team to identify users who are trying to game the system by creating new accounts. Do not do that thing. It will result in all associated accounts being purged and/or temporarily/permanently removed from the forums.
i dont know who this Allisary is, but they clearly have different views,
we have even argued several times, im sure you can check the forum history
also yesterday and today, someone or several people have reported most of my topics.
26 have been reported, only my bug reports havent been reported under Spam,
That is quite naughty indeed.
Wasnāt me though.
As you can see, i still have the option to flag your post, which i think would not be available, if i had done it before: