Title. Normal damnation is getting too easy for a lot of players with most other modifiers adding nuisances rather than challenge. Until they add a higher difficulty, this is an easy way to give no-lifer vets like myself something to get crushed in.
I agree. Low intensity Damnation runs shouldn’t really be a thing anymore.
Low intensity damnation is useful for farming.
No need to drop low Int. Ideally there should be 6 slots per diff level, 1 vanilla, 1 low int, 1 vanilla hi int, 1 hi int + non-stg condition, 1 hi int stg, and 1 hi int stg + vis condition. The screen space for it is there, the question is how much would the spaghetti code get in the way of implementing this, I doubt its an issue though.
ah yeah, you’re right about that. But the resource multipliers are so good with the special conditions.
Resource multipliers don’t matter when you lose, and I get groups that wipe all the time because people get cocky and pull way too much.
There should be shock gauntlet damnation with 200% uptime I agree. But also low intensity.
Losing sounds like a you problem
It really isn’t.
I’ve definitely figured out how to play well—to pull my own weight, to play with my team, and to not pull enemies unnecessarily.
But often times in t5 I’ll be with a team that’s doing well and they’ll get cocky and start pulling too much/splitting up, and then everyone dies.
I haven’t figured out how to prevent a team from losing, but I can easily do t5 with a group that knows what they’re doing.
fatshark wont do it, they don’t want us having fun.
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.