Someone, I think, it cannot be too often repeated, how flawed and underwhelmingly rewarding the loot system currently is.
This game is in its core great. Splendidly greatly awesome. You have this amazing variety to play dozens of weapons and the majority of them feels unique and allow interesting builds while stil keep it to some degree challenging.
But, you are currently not able to complete a full set of reds for one character in 500 hours (equivalently, if you find 51 reds it is not enough to complete Kerillians weapons, even if you exclusively open all chests with her - 27 weapons, 28 trinkets, charms and necklaces). It seems the chance of finding a specific red weapon conditioned you have found a red in a chest is for Kerillian 1/22, i.e. between 4% and 5%.
That is not optimal, this (empirically estimated) probability is too small, if you own all except one or two types of her weapons. And: I personally don’t need 11 necklaces and I don’t need 14 charms. So a system which gives those items a higher probability to occur, which are missing in your collection, is the obvious way to go, if you do not introduce a craft recipe to upgrade orange to red for the price of one existing red (but that is also very boring) or two reds (that is quite expensive). At least in my opinion.
Fatshark, please fix that. Please. It is so frustrating… After opening 160 champ and legend chests today, I should enjoy playing the two new levels, you have created with love to their details. Instead I am frustrated and posting into this forum, because I still miss red dual daggers the red one-hand sword (even if it is a flawed weapon, it is to some degree lovely - just like a dwarf). The 5 new found charms and necklaces convey only to a very limited degree consolation here for me…
tldr; Please Dev team, please fix the red item distribution in case, you already have a collection of red items. Please.
P. S. Yes, one can grind speedruns to basically try to reduce (100% - 92%)^N to almost zero, but when you are facing chaos spawn and stormfiend together at the 3rd tome location in the Screaming Bell mission and you shot them down (because you have to and there is an infinite ammo box to allow this) without much trouble in 5 minutes or so and complete the mission, you become at some point close to be infinitely bored by speedruns. It is a coop game, there should not be the need to do speedruns, because it is the best way to gamble on reds… Speedruns are very useful to players to learn mechanics of the game - dodging, positioning, disabler avoidance - but at some point, they become flat and uninteractive…