I clear the enemies each time before trying another weapon/talent.
Below is Kaboom! in a game.
It doesn’t seem to be any different. Please do make a quick video. I’d be interested in seeing it and also curious as to why we’d experience different results.
Sorry, I don’t have video capture software. First, if you are running 20%chaos/inf on your stave, that probably won’t affect ult damage. Also, I got very different kill times when burning monsters. I can’t say I’m sure why you’re not getting the same results. Also, my testing was verified by multiple people who I trust to test effectively. It was also verified by the dps buff which pulls info from the game. Finally, it is very noticeable in game when burning monsters and kiting on FoW. Obviously, that is the least reliable test, but it’s noteworthy.
Not that I doubt your verification but I can see these results with my own two eyes and have witnessed this as well through a quick dirty test assisted by my friend. As for capture software. OBS takes all of 2 minutes to setup after download you know
Honestly, I don’t really care if I convince anyone. I gave you the information. Take it or leave it. 100% not my problem, and not relevant to the post. Regardless of Kaboom, BW is dumb. No class should be able to hold block 95% of the game and do insane damage.
You’ve told us things, but you haven’t shown us anything. Aside from OBS, Plays tv is also really quick and easy to use. It’s relevant to the post in the sense that you’re saying Kaboom! or these other sources of burn damage are burning super fast or are OP, but the things in this thread show they’re not functioning quite that way you described.
This needs a little clarification. Your testing was verified by other people. You trust those people to test effectively. So did you test or did they test? And why would you need verification from anyone else when a video would just tell you and anyone else what the results were?
That may be true, but none of us know that. We can’t see what you see. That’s why physical evidence is important to make a convincing argument. I can’t reproduce your claims. You insist that you can reproduce them consistently. The evidence in this thread doesn’t support your statements. You’re saying that BW is an afk simulator to kill everything under the sun really fast, but that’s clearly not supported here. Things like maulers taking almost 20 seconds to kill. Bosses take a long time. Super armor is immune to burn.
The fact that Sienna burns hordes quickly is nothing new and is something she can do with or without Lingering Flames or the bonus damage. Those talents augment her ability to burn things down. In one breath you could say Storm Vermin dying in 10+ seconds is really strong, but you could also mention how someone like Shade can make quick work of armor as well. While other careers may not all make as quick work of hordes and such as Sienna, she does suffer for it with things like -30% to non-burn damage. If you use her active to simply ignite enemies then you don’t have it for anything else.
I understand that you dislike the playstyle of BW with Lingering Flames, but you could also make arguments like “I don’t like that this career can kill elites so fast” or “I don’t like that this career can shoot so much” or “I don’t like how tanky this career is”. Things like this don’t hold a lot of weight unless there is something to support them.
You’ve sensationalized how ridiculous BW with Lingering Flames is but haven’t substantiated your claims in any way that really tells people “Hey, look at this right here. You can see with your own two eyes that this heavily supports what I’m saying.”. You’re also not being specific or detailed. What’s going on in the games? What are people playing? What difficulty? What weave levels? Those are just some examples. There is a lot of important information being left out in addition to the lack of evidence, so it’s challenging for others to believe that this truly needs a change.
This basically. You should be staying in the rear and setting the world aflame. The best pair is with the fire sword because of the high stagger/tHP gain but with the downside of not being able to kill CWs at all (almost - fire sword + damage debuff = help!). Try running a lingering flames build with fire sword on a chamon weave and you’ll see where it’s major weakness is.
I haven’t tested in keep/modded yet but it seem to sometimes have a significantly higher tick rate. It’s most noticeable on monsters ofc and it’s most likely a bug. The thing is that it’s not always faster, which is very strange. I’ll return to the topic if I can find a reliable way to reproduce either scenario.
We have a lot of gimmicks in the game atm. Shield in general are super tanky. Tankiest of all are the FK with a stamina build that can deal with pretty much anything (that isn’t dealing damage). The IB can run anti-special on active gromril making him immune to everything but far-away-leeches as long as gromril is up.
I wouldn’t call any of this overpowered though since it fills a role very good. You can be super tanky but if your team dies it’s pretty much over. You can set the world aflame but if your team dies then simply holding block wont save you.
Read the thread. Look at weaves leaderboard. 90% of hard weaves are done with a BW bc you can burn and block. FoW on Cata is usually burn and block or burn and kite. I did Cata 3 on modded with spawn tweaks and BW just burned and blocked while doubling everyone’s damage. And I agree. Shields are durable. That’s such a silly argument. While shields block are they doing double everyone’s Dps? Nah I didn’t think so. My point exactly.
Oh and as for holding block not saving you? It actually kinda does. You’d be surprised how easy it is to clutch on BW. Just burn stuff and run to rez. When you get Rez everything is dead instead of being all up in your grill.
Just a note, but there appears to be a weird interaction with Kaboom where if you ult right on top of something, it doesn’t apply the full DoT. Try by ulting near something rather than on it.
For context on DPS, Bio last night was able to kill a Cata 3 Stormfiend (he may have been running 10% skaven, but I’m unsure) in 4 minutes at 20 seconds (…I wish I were kidding on that number, heh).
Right now, in high weaves, at least 90% (if not more) of the damage in any group, outside of Super Armour, comes from the group’s BW, especially if. It really is that ridiculous. It takes 8s to him to kill a Cata 3 mauler with Kaboom, as another example (watch his ult bar, and then the kill feed on the left).
That actually makes a lot of sense. Pershing and I were helping some people get FoW done and I kaboomer a Rogre but we both decided I must have accidentally lit him before hand because he wasn’t dying as fast as he should have been.
I actually think the issue may be that your weapon is away when ulting with those chars. Kaboom May be different as it is the only damage ult that doesn’t replace your weapon. So even with wiz, if your target is far enough you can get weapon properties if your weapon is back out when your ult connects. Allegedly, at least.
That might be the case, but I doubt it, 'cause Bio in weaves doesn’t play with Power vs. on his melee weapons, I don’t think. He uses BCR, stam, and then attack speed, and the distance your ult lands still makes a difference there.
Sure it does, under the right circumstances. If you want to discuss clutching you can once again look at those other two careers I mentioned: IB & FK (or anything with a shield and an investment in survivability: stam, stam regen, bcr, movement speed). You could also look at the two Kerillians with stealth on ult (one of them with a shield and insane stamina).
Point is. No one is arguing with you about BW being strong, and it’s definitely even stronger and especially more defined in the current patch. It is, however, not alone when it comes to being a good dps and clutcher. As for the whole package: dps, cc, clutch, it’s definitely a good addition to most, if not all, team compositions.
So what are you saying? Nerf lingering flames because green circles?
Try the FK stamina build and boost your teammates damage. Run a cata game with >1k damage but be a huge boost to the team. Is that wrong too or is it fine because you choose not to dps?
I think you made a few good points in the thread but I can’t say your main message has me somewhat confused. If you don’t like it, don’t use it. If you don’t want it in your game, convince whoever you’re playing with to not use it.